Thanks Funk! That really helped me find the problem!
So Juanjgon, what I see comapred to Funk's linked example:
In this verison, the Denoised passes get exported to my multilayer exr, but even if I turn on (on the render target) the Volume tab/Volume mask option, it is not exported to the exr ...
Search found 20 matches
- Fri Dec 03, 2021 9:43 am
- Forum: Releases
- Topic: OctaneRender 2021.1 for Houdini production build 2021.1.0.4
- Replies: 36
- Views: 13731
- Sat Nov 27, 2021 2:13 pm
- Forum: Releases
- Topic: OctaneRender 2021.1 for Houdini production build 2021.1.0.4
- Replies: 36
- Views: 13731
Re: OctaneRender 2021.1 for Houdini production build 2021.1.0.4
Hey Juanjgon, with this release and, with the AOVs, currently how should someone combine in compositing the Denoised passes? I'm trying to combine the passes to get the denoised beauty, but I can't figure out how to add the denoised Volume pass.
Currently my denoised volume pass alpha contains the ...
Currently my denoised volume pass alpha contains the ...
- Wed Jul 28, 2021 8:56 am
- Forum: Houdini
- Topic: Denoised Passes Not Adding up with denoised Beuty
- Replies: 3
- Views: 1639
Re: Denoised Passes Not Adding up with denoised Beuty
Okay, I think I figured it out.
So what happened, is that the denoised volume pass had an alpha, and I thought (becasue in houdini, under the passes subgroup they were grouped togather), there were all the denoised passes, I thought that if I just merge/plus everything togather in Nuke, I should ...
So what happened, is that the denoised volume pass had an alpha, and I thought (becasue in houdini, under the passes subgroup they were grouped togather), there were all the denoised passes, I thought that if I just merge/plus everything togather in Nuke, I should ...
- Sat Jul 24, 2021 6:17 pm
- Forum: Houdini
- Topic: Denoised Passes Not Adding up with denoised Beuty
- Replies: 3
- Views: 1639
Re: Denoised Passes Not Adding up with denoised Beuty
Hey Juanjo!
Sure! Let me know if I'm doing something wrong.
This is my current config:
Plugin: 2020.2.4
API: 2020.2.4
Houdini HDK version: 18.5.532
I packed up the scene into an orbx file, you can find it here: https://drive.google.com/file/d/1964hok ... sp=sharing
Sure! Let me know if I'm doing something wrong.
This is my current config:
Plugin: 2020.2.4
API: 2020.2.4
Houdini HDK version: 18.5.532
I packed up the scene into an orbx file, you can find it here: https://drive.google.com/file/d/1964hok ... sp=sharing
- Wed Jul 21, 2021 8:39 am
- Forum: Houdini
- Topic: Denoised Passes Not Adding up with denoised Beuty
- Replies: 3
- Views: 1639
Denoised Passes Not Adding up with denoised Beuty
Hey!
I'm trying to do multipass rendering with octane, and I'm exporting the Denoised passes with 32 exr to Nuke. I'm trying to adding up the passes, but they just not add up. Especially the denoised volume pass. (DenoisedSumWithVolume image)
Am I missing something, or this is not working properly ...
I'm trying to do multipass rendering with octane, and I'm exporting the Denoised passes with 32 exr to Nuke. I'm trying to adding up the passes, but they just not add up. Especially the denoised volume pass. (DenoisedSumWithVolume image)
Am I missing something, or this is not working properly ...
- Wed Sep 30, 2020 9:36 am
- Forum: Houdini
- Topic: Assign texture to IOR
- Replies: 1
- Views: 859
Assign texture to IOR
Hi!
As far as I can tell, the specular material uses float IOR value. I want to create a material that's IOR is changing according to a mask distribution. (black is 1.0 white is 1.2 lets say)
I tried to connect a texture, I tried a mix material where the texture is mixing two fix values (values ...
As far as I can tell, the specular material uses float IOR value. I want to create a material that's IOR is changing according to a mask distribution. (black is 1.0 white is 1.2 lets say)
I tried to connect a texture, I tried a mix material where the texture is mixing two fix values (values ...
- Sun Jun 21, 2020 12:25 pm
- Forum: Releases
- Topic: OctaneRender 2020.1 for Houdini Production build 2020.1.2.0
- Replies: 5
- Views: 3047
Re: OctaneRender 2020.1 for Houdini Production build 2020.1.2.0
How can the universal camera node be accessed? I tried to find it everywhere, but can't find it.
- Wed May 13, 2020 7:38 am
- Forum: Houdini
- Topic: Vectron in Houdini?
- Replies: 8
- Views: 5441
Re: Vectron in Houdini?
Hi,
The Vectron objects in Houdini are configured adding an OSL shader with the OSL code to the vectron options available in the OBJ spare parameters. Attached you have an example scene if you want to take a look at it.
Thanks,
-Juanjo
Juanjo, could you include this example file with the plugin ...
The Vectron objects in Houdini are configured adding an OSL shader with the OSL code to the vectron options available in the OBJ spare parameters. Attached you have an example scene if you want to take a look at it.
Thanks,
-Juanjo
Juanjo, could you include this example file with the plugin ...
- Fri May 08, 2020 8:51 am
- Forum: User Requests
- Topic: Include Cinema4d Vextron OSL files in the houdini plugin
- Replies: 2
- Views: 1562
Include Cinema4d Vextron OSL files in the houdini plugin
Hi!
I'm trying to get the Vectron OSL files that are included in the cinema4d plugin version. But I just can't find it anywhere for the houdini version. Could you include these in the plugin folders?
I'm trying to get the Vectron OSL files that are included in the cinema4d plugin version. But I just can't find it anywhere for the houdini version. Could you include these in the plugin folders?
- Wed Apr 22, 2020 9:54 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2020.1 RC4 [superseded by 2020.1]
- Replies: 62
- Views: 31852
Re: OctaneRender™ 2020.1 RC4 [latest 2020.1.x]
I'm not sure, if it is a render bug, or what, but I'm getting bad normals on rendering a sequnce. (My geometry is different on each frame, it is "growing).
Here is a good frame:
https://drive.google.com/file/d/1F1zAu-d40fuyHRo_O-hMmidm8dFknsKp/view?usp=sharing
Here is a bad frame: black artifacts ...
Here is a good frame:
https://drive.google.com/file/d/1F1zAu-d40fuyHRo_O-hMmidm8dFknsKp/view?usp=sharing
Here is a bad frame: black artifacts ...