So do you say that Houdini freezes after importing a LiveDB material? Here this feature seems to work fine. Are you working on Windows?
Thanks,
-Juanjo
I said the Houdini can't be exited after importing a LiveDB material.
It's freezed when I exit Houdini program.
It can be worked after importing ...
Search found 16 matches
- Fri Apr 12, 2019 1:32 pm
- Forum: Houdini
- Topic: how to export C4D octane materials to Houdini?
- Replies: 4
- Views: 3836
- Fri Apr 12, 2019 5:33 am
- Forum: Houdini
- Topic: how to export C4D octane materials to Houdini?
- Replies: 4
- Views: 3836
Re: how to export C4D octane materials to Houdini?
Hi,
If you only want to export materials, you should use the LocalDB feature, exporting the materials from C4D to the LocalDB and importing them using this feature in the Houdini plugin. The LocalDB directory configuration must be the same in both packages.
Thanks,
-Juanjo
Thanks,Juanjo.
Your ...
If you only want to export materials, you should use the LocalDB feature, exporting the materials from C4D to the LocalDB and importing them using this feature in the Houdini plugin. The LocalDB directory configuration must be the same in both packages.
Thanks,
-Juanjo
Thanks,Juanjo.
Your ...
- Thu Apr 11, 2019 6:52 pm
- Forum: Houdini
- Topic: how to export C4D octane materials to Houdini?
- Replies: 4
- Views: 3836
how to export C4D octane materials to Houdini?
Hi,
I have a problem with tansfering materials between C4D and Houdini using octane .
Can solve it by using .orbx?
or orthers?
if use orbx, how to import it to Houdini and export it from C4D ?
best wish,
Edison Sean
I have a problem with tansfering materials between C4D and Houdini using octane .
Can solve it by using .orbx?
or orthers?
if use orbx, how to import it to Houdini and export it from C4D ?
best wish,
Edison Sean
- Fri Mar 22, 2019 3:53 am
- Forum: Bug Reports
- Topic: rendering be interrupted
- Replies: 5
- Views: 2629
Re: rendering be interrupted
Hmm, perhaps there was a problem with the license servers, the internet connection or something like that. To be honest, I had never seen a commercial plugin build rendering with watermarks.
Have you tried to render the scene again, perhaps after restarting the system? If you can reproduce this ...
Have you tried to render the scene again, perhaps after restarting the system? If you can reproduce this ...
- Thu Mar 21, 2019 2:02 pm
- Forum: Bug Reports
- Topic: rendering be interrupted
- Replies: 5
- Views: 2629
Re: rendering be interrupted
Hi,
Hmm, but it seems that you have the demo version installed, or somehow the plugin is loading the demo Octane core libs. Can you please double check your plugin installation again to be sure that you don't have a demo version installed at any place in your system?
Thanks,
-Juanjo
Frame1-8 ...
Hmm, but it seems that you have the demo version installed, or somehow the plugin is loading the demo Octane core libs. Can you please double check your plugin installation again to be sure that you don't have a demo version installed at any place in your system?
Thanks,
-Juanjo
Frame1-8 ...
- Thu Mar 21, 2019 11:02 am
- Forum: Bug Reports
- Topic: rendering be interrupted
- Replies: 5
- Views: 2629
rendering be interrupted
Hello,
There is a error when rendering picture, and has watermark on it.
version:
houdini 17.0.416
Octane for Houdini 2018.1.0.7
There is a error when rendering picture, and has watermark on it.
version:
houdini 17.0.416
Octane for Houdini 2018.1.0.7
- Wed Mar 13, 2019 4:27 pm
- Forum: Houdini
- Topic: How to set light action?
- Replies: 2
- Views: 1198
Re: How to set light action?
haha, sorry, I forgot to renew my Octane spare parameters after updating the OC pluginjuanjgon wrote:The light pass mask at the object level can be configured using the options available in the Octane OBJ spare parameters, Light Pass Mask tab.
Thanks,
-Juanjo
thank you so much!
- Wed Mar 13, 2019 7:52 am
- Forum: Houdini
- Topic: How to set light action?
- Replies: 2
- Views: 1198
How to set light action?
Hi,
I know how to set light IDs and enable it in ROP
But I can't find the the setting that which one geometry be effected by different IDs.
best regard,
Edsion
I know how to set light IDs and enable it in ROP
But I can't find the the setting that which one geometry be effected by different IDs.
best regard,
Edsion
- Wed Mar 13, 2019 7:46 am
- Forum: Houdini
- Topic: How to set a correct portal light?
- Replies: 6
- Views: 4940
Re: How to set a correct portal light?
Thanks for your answers,
I had tested the portal light setting. whether in this or test scenes.,It's worked. I see the boundary at the location of portal light , I think I need to incease my sample to decrease noise...
Best regards,
Edison.
I had tested the portal light setting. whether in this or test scenes.,It's worked. I see the boundary at the location of portal light , I think I need to incease my sample to decrease noise...
Best regards,
Edison.
- Tue Mar 12, 2019 3:08 am
- Forum: Houdini
- Topic: How to set a correct portal light?
- Replies: 6
- Views: 4940
Re: How to set a correct portal light?
Hi,
Sorry, I'm not sure what could be the problem, but have you checked the portal lights documentation?
https://docs.otoy.com/StandaloneH_STA/StandaloneManual.htm#StandaloneSTA/Portals.htm
In short: To set up a scene using Portal Materials it is important to make sure that every window or ...
Sorry, I'm not sure what could be the problem, but have you checked the portal lights documentation?
https://docs.otoy.com/StandaloneH_STA/StandaloneManual.htm#StandaloneSTA/Portals.htm
In short: To set up a scene using Portal Materials it is important to make sure that every window or ...