Has anyone figured out an easy way to do multiple decals on an object? I figure I can do it with geoshells, but building eight of them (one for each decal) is a pain. Any ideas?
TomD
Search found 6 matches
- Wed Jun 24, 2020 1:08 am
- Forum: DAZ Studio
- Topic: Multiple Decals on Object
- Replies: 2
- Views: 2184
- Wed Jun 17, 2020 1:06 pm
- Forum: DAZ Studio
- Topic: Materials Lacking in LiveDB (SOLVED with patience)
- Replies: 4
- Views: 2605
Re: Materials Lacking in LiveDB
That seemed to do it - thank you sir!
Tom
Tom
- Wed Jun 17, 2020 3:31 am
- Forum: DAZ Studio
- Topic: Materials Lacking in LiveDB (SOLVED with patience)
- Replies: 4
- Views: 2605
Re: Materials Lacking in LiveDB
Thanks! I will leave it open overnight and we shall see...
Tom
Tom
- Tue Jun 16, 2020 9:22 pm
- Forum: DAZ Studio
- Topic: Materials Lacking in LiveDB (SOLVED with patience)
- Replies: 4
- Views: 2605
Re: Materials Lacking in LiveDB
Looks like this is a 4.12.2.6 issue. Opening 4.12.1.117 (64 bit) all the materials are present in LiveDB.
TD
TD
- Tue Jun 16, 2020 7:28 pm
- Forum: DAZ Studio
- Topic: Materials Lacking in LiveDB (SOLVED with patience)
- Replies: 4
- Views: 2605
Materials Lacking in LiveDB (SOLVED with patience)
Hello!
After a hiatus, I recently re-setup my Octane install with DAZ Studio (4.12.2.6 Pro (64-bit) Public Beta). I am running 2020.1.0.55 Enterprise. I am properly subscribed, and my account is active and I have green checkmarks for OctaneLive Activation and OctaneLive Connection.
What I don't ...
After a hiatus, I recently re-setup my Octane install with DAZ Studio (4.12.2.6 Pro (64-bit) Public Beta). I am running 2020.1.0.55 Enterprise. I am properly subscribed, and my account is active and I have green checkmarks for OctaneLive Activation and OctaneLive Connection.
What I don't ...
- Tue Sep 17, 2019 5:58 pm
- Forum: Redspec SSS
- Topic: V4 Face material problem
- Replies: 3
- Views: 15835
Re: V4 Face material problem
As a related FYI, I just picked up the M4/V4 shaders and using them with Octane 2018.1.3.44 I'm seeing this effect with all material zones. It does not seem to be automatically translating the maps, and adding them in manually solves the problem but is tedious. Also, if you look in the NGE all the ...