Search found 7 matches

by bmustata
Tue Mar 27, 2018 8:16 pm
Forum: Lua Scripting
Topic: Update UV Transfrom from script?
Replies: 4
Views: 3880

Re: Update UV Transfrom from script?

Any more help on how to update the rotateZ and scaleX & Y for a texture (NT_TEXT_IMAGE)?
by bmustata
Mon Mar 19, 2018 11:36 am
Forum: Lua Scripting
Topic: Lua script repository
Replies: 8
Views: 58210

Re: Lua script repository

Super topic!
by bmustata
Mon Mar 19, 2018 11:28 am
Forum: Lua Scripting
Topic: Update UV Transfrom from script?
Replies: 4
Views: 3880

Re: Update UV Transfrom from script?

Currently I'm trying something like this but it's not working right.

Code: Select all

node:setPinValue(octane.P_TRANSFORM, octane.matrix.make3dTransformation({0,0,rotate}, {repeatX,repeatY,0}, {0,0,0}, 2))
by bmustata
Fri Mar 16, 2018 8:25 am
Forum: Lua Scripting
Topic: Update UV Transfrom from script?
Replies: 4
Views: 3880

Update UV Transfrom from script?

Hi,

How can I update UV Transfrom (NT_TRANSFORM_VALUE) from code?

Image

Thanks
by bmustata
Wed Feb 14, 2018 6:40 pm
Forum: Octane for Unity
Topic: Drive Octane Render programmatically from C# scripts
Replies: 7
Views: 4819

Re: Drive Octane Render programmatically from C# scripts

Do we have some kind of basic support like StartRender/PauseRender and Render To Texture?

or maybe we ca use GameObject.Find("PBR Render Target") or something similar?

Best regards,
Bogdan
by bmustata
Tue Feb 13, 2018 5:45 pm
Forum: Octane for Unity
Topic: Drive Octane Render programmatically from C# scripts
Replies: 7
Views: 4819

Re: Drive Octane Render programmatically from C# scripts

Can we you have some basic support like start/pause render and render to texture?

Is it possible to access PBRRenderTarget in the current implementation?

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