Search found 22 matches

by GOTHACOM
Thu Nov 28, 2024 9:43 am
Forum: Foundry Modo
Topic: Error loading symbols
Replies: 6
Views: 11996

Re: Error loading symbols

Well, with 17.1v1 the error description is now different and specifically talks about disabling the Prime or Studio+ version of Octane kit... much clearer than before.

G
by GOTHACOM
Mon Nov 25, 2024 8:50 am
Forum: Foundry Modo
Topic: Error loading symbols
Replies: 6
Views: 11996

Re: Error loading symbols

The last of both: modo 17.0v8 (with the eol license now) and OctaneRender_for_Modo17_2024_1_0_201_STUDIO
But actually in the log says OctaneRender Prime 2023.1.2 (13000200), that -fun fact- I never installed after the complete OS reset... lol!

Ok, uninstalled 2024.1, today I discover that modo ...
by GOTHACOM
Fri Nov 22, 2024 11:40 am
Forum: Foundry Modo
Topic: Error loading symbols
Replies: 6
Views: 11996

Re: Error loading symbols

Thanks.
I have only installed the Studio+ subscription version... I don't know nothing about PRIME version: is there a documentation about that, so I can learn how to disable it?
by GOTHACOM
Tue Nov 19, 2024 9:46 am
Forum: Foundry Modo
Topic: Error loading symbols
Replies: 6
Views: 11996

Error loading symbols

Hello, I recently moved from Win10 to Win11 with a fresh install, and now on modo launch I get this error:
Screenshot 2024-11-19 104300.png
I reinstalled the plugin but the error persists.
Any suggestion?

G
by GOTHACOM
Mon Mar 18, 2024 10:15 am
Forum: Foundry Modo
Topic: OctaneRender 2023 for Modo [OBSOLETE]
Replies: 57
Views: 77862

Re: OctaneRender 2023 for Modo [TEST and STABLE]

Hello Paul,
is there an estimated release date for a build with analytic lights support?

Thanks.
Regards,

G
by GOTHACOM
Sun Aug 06, 2023 8:50 am
Forum: Foundry Modo
Topic: Freezes on sequence render
Replies: 2
Views: 2810

Re: Freezes on sequence render

Thanks for the answer Paul.
Yeah, I already moved all my data to the local drive, no resources on the network. And there are no problems with RAM (scene occupation is high because of meshed RealFlow simulations that modo keeps in memory for all frames: luckily I have 128GB and they fit well ...
by GOTHACOM
Sat Aug 05, 2023 3:45 pm
Forum: Foundry Modo
Topic: Freezes on sequence render
Replies: 2
Views: 2810

Freezes on sequence render

Hello,
I'm currently rendering a 375 frames sequence in Octane for modo (build 190 on modo 16.1v7 Windows10): it takes roughly 8/9 minutes per frame, but after 1 hour of rendering, modo freezes for 20-60 minutes, then comes back to life, renders a pair of frames back at 8/9 minutes per frame, then ...
by GOTHACOM
Thu Jul 28, 2022 3:34 pm
Forum: Foundry Modo
Topic: Wrong camera rendering
Replies: 4
Views: 2071

Re: Wrong camera rendering

Ok, got it: you're talking about Camera Motion Blur checkbox. Correct?

G
by GOTHACOM
Thu Jul 28, 2022 8:53 am
Forum: Foundry Modo
Topic: Wrong camera rendering
Replies: 4
Views: 2071

Re: Wrong camera rendering

Hi Paul, I'm not able to find the checkbox you're talking about... Can you please attach a screenshot?

G
by GOTHACOM
Wed Jul 27, 2022 8:31 am
Forum: Foundry Modo
Topic: Wrong camera rendering
Replies: 4
Views: 2071

Wrong camera rendering

Hi, I'm working on a project with multiple cameras. In modo, I animated the "Render Camera" option, so it switches to the correct one while rendering the animation.
I tested the support of multiple cameras switching with Octane in a simple scene, and it worked, but it isn't working now on my scene ...

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