Well, with 17.1v1 the error description is now different and specifically talks about disabling the Prime or Studio+ version of Octane kit... much clearer than before.
G
Search found 22 matches
- Thu Nov 28, 2024 9:43 am
- Forum: Foundry Modo
- Topic: Error loading symbols
- Replies: 6
- Views: 11996
- Mon Nov 25, 2024 8:50 am
- Forum: Foundry Modo
- Topic: Error loading symbols
- Replies: 6
- Views: 11996
Re: Error loading symbols
The last of both: modo 17.0v8 (with the eol license now) and OctaneRender_for_Modo17_2024_1_0_201_STUDIO
But actually in the log says OctaneRender Prime 2023.1.2 (13000200), that -fun fact- I never installed after the complete OS reset... lol!
Ok, uninstalled 2024.1, today I discover that modo ...
But actually in the log says OctaneRender Prime 2023.1.2 (13000200), that -fun fact- I never installed after the complete OS reset... lol!
Ok, uninstalled 2024.1, today I discover that modo ...
- Fri Nov 22, 2024 11:40 am
- Forum: Foundry Modo
- Topic: Error loading symbols
- Replies: 6
- Views: 11996
Re: Error loading symbols
Thanks.
I have only installed the Studio+ subscription version... I don't know nothing about PRIME version: is there a documentation about that, so I can learn how to disable it?
I have only installed the Studio+ subscription version... I don't know nothing about PRIME version: is there a documentation about that, so I can learn how to disable it?
- Tue Nov 19, 2024 9:46 am
- Forum: Foundry Modo
- Topic: Error loading symbols
- Replies: 6
- Views: 11996
Error loading symbols
Hello, I recently moved from Win10 to Win11 with a fresh install, and now on modo launch I get this error:
I reinstalled the plugin but the error persists.
Any suggestion?
G
I reinstalled the plugin but the error persists.
Any suggestion?
G
- Mon Mar 18, 2024 10:15 am
- Forum: Foundry Modo
- Topic: OctaneRender 2023 for Modo [OBSOLETE]
- Replies: 57
- Views: 77862
Re: OctaneRender 2023 for Modo [TEST and STABLE]
Hello Paul,
is there an estimated release date for a build with analytic lights support?
Thanks.
Regards,
G
is there an estimated release date for a build with analytic lights support?
Thanks.
Regards,
G
- Sun Aug 06, 2023 8:50 am
- Forum: Foundry Modo
- Topic: Freezes on sequence render
- Replies: 2
- Views: 2810
Re: Freezes on sequence render
Thanks for the answer Paul.
Yeah, I already moved all my data to the local drive, no resources on the network. And there are no problems with RAM (scene occupation is high because of meshed RealFlow simulations that modo keeps in memory for all frames: luckily I have 128GB and they fit well ...
Yeah, I already moved all my data to the local drive, no resources on the network. And there are no problems with RAM (scene occupation is high because of meshed RealFlow simulations that modo keeps in memory for all frames: luckily I have 128GB and they fit well ...
- Sat Aug 05, 2023 3:45 pm
- Forum: Foundry Modo
- Topic: Freezes on sequence render
- Replies: 2
- Views: 2810
Freezes on sequence render
Hello,
I'm currently rendering a 375 frames sequence in Octane for modo (build 190 on modo 16.1v7 Windows10): it takes roughly 8/9 minutes per frame, but after 1 hour of rendering, modo freezes for 20-60 minutes, then comes back to life, renders a pair of frames back at 8/9 minutes per frame, then ...
I'm currently rendering a 375 frames sequence in Octane for modo (build 190 on modo 16.1v7 Windows10): it takes roughly 8/9 minutes per frame, but after 1 hour of rendering, modo freezes for 20-60 minutes, then comes back to life, renders a pair of frames back at 8/9 minutes per frame, then ...
- Thu Jul 28, 2022 3:34 pm
- Forum: Foundry Modo
- Topic: Wrong camera rendering
- Replies: 4
- Views: 2071
Re: Wrong camera rendering
Ok, got it: you're talking about Camera Motion Blur checkbox. Correct?
G
G
- Thu Jul 28, 2022 8:53 am
- Forum: Foundry Modo
- Topic: Wrong camera rendering
- Replies: 4
- Views: 2071
Re: Wrong camera rendering
Hi Paul, I'm not able to find the checkbox you're talking about... Can you please attach a screenshot?
G
G
- Wed Jul 27, 2022 8:31 am
- Forum: Foundry Modo
- Topic: Wrong camera rendering
- Replies: 4
- Views: 2071
Wrong camera rendering
Hi, I'm working on a project with multiple cameras. In modo, I animated the "Render Camera" option, so it switches to the correct one while rendering the animation.
I tested the support of multiple cameras switching with Octane in a simple scene, and it worked, but it isn't working now on my scene ...
I tested the support of multiple cameras switching with Octane in a simple scene, and it worked, but it isn't working now on my scene ...