Search found 42 matches
- Thu Jan 06, 2022 6:42 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2022.1 XB 0
- Replies: 109
- Views: 62247
Re: OctaneRender® 2022.1 XB 0
When attempting to run the BrigadeBench application after it's been installed on Windows 11, Studio Subscription:
All other Otoy products function perfectly including XB0.- Wed Nov 27, 2019 8:27 pm
- Forum: Maxon Cinema 4D
- Topic: SDF Object?
- Replies: 0
- Views: 1172
SDF Object?
So I know what an SDF volume is. What I don't know is how the Octane plugin implementation works. There doesn't appear to be anywhere where I can load an SDF volume or generate one mathematically other than the Vectron object.
In short: What it do?
In short: What it do?
- Sat Nov 09, 2019 2:52 am
- Forum: Maxon Cinema 4D
- Topic: Possible to mix color smoke in Octane?
- Replies: 3
- Views: 2320
Re: Possible to mix color smoke in Octane?
So I'm not really sure that you can bring the color channel from the VDB export from X-particles in. However, you can create color ramps based on a specific value, in my case, I used density and a bunch of colors.
Annotation 2019-11-08 212641.jpg
To achieve this look from a single VDB volume. As ...
Annotation 2019-11-08 212641.jpg
To achieve this look from a single VDB volume. As ...
- Wed Sep 18, 2019 8:45 pm
- Forum: Releases
- Topic: Cinema 4D version 2019.1-RC3_r2 (Test build) - 16.08.2019
- Replies: 100
- Views: 53257
Re: Cinema 4D version 2019.1-RC3_r2 (Test build) - 16.08.2019
Not sure if it's my particular combination. Here's what I have:
Universal Mat:
Opacity Mask => 16 bit PNG right out of photoshop.
Displacement => 16 bit PNG right out of photoshop.
Displacement Node:
Height: 0.001cm
Mid Level: 0
LoD: 4096
No Filter.
As soon as I connect the chain to the output ...
Universal Mat:
Opacity Mask => 16 bit PNG right out of photoshop.
Displacement => 16 bit PNG right out of photoshop.
Displacement Node:
Height: 0.001cm
Mid Level: 0
LoD: 4096
No Filter.
As soon as I connect the chain to the output ...
- Wed Mar 20, 2019 9:01 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2019.1 XB1
- Replies: 216
- Views: 956245
Re: OctaneRender™ 2019.1 XB1
Thin wall!!! My bubbles will be pleased.
- Wed Mar 20, 2019 12:49 pm
- Forum: Releases
- Topic: Cinema 4D version 2018.1-R3(obsoletestable) - 29.03.2019
- Replies: 113
- Views: 61855
Re: Cinema 4D version 2018.1
Aoktar,
Is there any method for controlling the distance of the scatter medium in the spectron light? I figured out how to control the angle (apparently a function of the cone angle in the details tab for those wondering but it's not exact at all).
Have you created any documentation on how to work ...
Is there any method for controlling the distance of the scatter medium in the spectron light? I figured out how to control the angle (apparently a function of the cone angle in the details tab for those wondering but it's not exact at all).
Have you created any documentation on how to work ...
- Wed Mar 20, 2019 12:33 pm
- Forum: Releases
- Topic: Cinema 4D version 2018.1-R3(obsoletestable) - 29.03.2019
- Replies: 113
- Views: 61855
Re: Cinema 4D version 2018.1
In SpotLight - "Camera visibility" shouldn't that also control if the barndoors are visible, or how do you hide those?
Also why is there a shadow in the middle of the spotlight beam?
Screen Shot 2019-03-19 at 5.11.05 PM.jpg
It's in the Light Settings tab of the octane light tag.
Untitled.png
Also why is there a shadow in the middle of the spotlight beam?
Screen Shot 2019-03-19 at 5.11.05 PM.jpg
It's in the Light Settings tab of the octane light tag.
Untitled.png
- Fri Mar 15, 2019 4:20 pm
- Forum: Releases
- Topic: Cinema 4D version 2018.1-RC6.1 (Test version)
- Replies: 33
- Views: 28790
Re: Cinema 4D version 2018.1-RC6.1 (Test version)
*sigh*bepeg4d wrote:Hi,
c4doctane 2018.1-RC6 Studio already supports 2x GPUs: ciao Beppe
Don't mind me. I'll go be dumb somewhere else. I made a mistake in which plugin I currently had installed. Thanks!
- Wed Mar 13, 2019 11:05 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ 2018.1
- Replies: 56
- Views: 43142
Re: OctaneRender™ 2018.1 [current 2018.x]
So... Maybe I'm doing a dumb here, but AI Denoiser no longer working with PMC Kernel? Doesn't matter how I set it up. Since RC6, DeNoiser is ignored when using PMC. Still works on DL and PT though. Is this be design? Are you punishing those few of us that love the PMC Kernel? "Oh you like your ...
- Wed Mar 13, 2019 8:56 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ 2018.1
- Replies: 56
- Views: 43142
Re: OctaneRender™ 2018.1 [current 2018.x]
So... Maybe I'm doing a dumb here, but AI Denoiser no longer working with PMC Kernel? Doesn't matter how I set it up. Since RC6, DeNoiser is ignored when using PMC. Still works on DL and PT though. Is this be design? Are you punishing those few of us that love the PMC Kernel? "Oh you like your ...