Search found 6 matches
- Sat Mar 09, 2019 10:29 pm
- Forum: Maxon Cinema 4D
- Topic: Ai denoiser not working on fog volume
- Replies: 1
- Views: 957
Ai denoiser not working on fog volume
Does anyone know why the ai denoiser is only denoising my subject but not the light rays in the fog volume? And is there a workaround? I will attach a before and after
- Thu Oct 04, 2018 7:07 pm
- Forum: Maxon Cinema 4D
- Topic: Material pickle
- Replies: 3
- Views: 1540
Re: Material pickle
this is the result i am looking for (this image is made in photoshop not woth octane and cinema 4d)
- Thu Oct 04, 2018 6:52 pm
- Forum: Maxon Cinema 4D
- Topic: Material pickle
- Replies: 3
- Views: 1540
Material pickle
Help! I'm in a real pickle with this material. I am trying to use the demonskin material from LiveDB but with my own texture. My problem is: if i scale the texture so the bump and specular maps look good then my diffuse map is too small and if i scale the texture so the diffuse map looks good then ...
- Mon Sep 17, 2018 11:35 am
- Forum: Maxon Cinema 4D
- Topic: AO looks like polygons
- Replies: 4
- Views: 1463
Re: AO looks like polygons
worked thanks!aoktar wrote:Your mesh looks like very big on dimensions. Read ray_epsilon from manual what's that and play with that!
- Mon Sep 17, 2018 10:51 am
- Forum: Maxon Cinema 4D
- Topic: AO looks like polygons
- Replies: 4
- Views: 1463
Re: AO looks like polygons
sphere looks fineaoktar wrote:Put a sphere in this scene with some material and check how it's looking.
- Mon Sep 17, 2018 8:27 am
- Forum: Maxon Cinema 4D
- Topic: AO looks like polygons
- Replies: 4
- Views: 1463
AO looks like polygons
Can anyone help me with this? This is an fbx export from 3ds max and it looks like this (see attachment) in my octane live viewer, looks normal when I render with the default renderer in c4d.