Search found 7 matches
- Mon Feb 05, 2018 12:32 pm
- Forum: Octane for Unity
- Topic: Saving changes in the node graph and materials editor
- Replies: 7
- Views: 3592
Re: Saving changes in the node graph and materials editor
Any idea what have caused this issue? are you able to reproduce it?
- Thu Feb 01, 2018 11:55 am
- Forum: Octane for Unity
- Topic: Saving changes in the node graph and materials editor
- Replies: 7
- Views: 3592
Re: Saving changes in the node graph and materials editor
- Changes made to PBR override materials can only be saved if a change has been made in the node graph editor. For example: if I make a change on an existing diffuse node i'm unable to save the change, however if I then add another node and then delete it again the changes are able to be saved.
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- Wed Jan 31, 2018 12:27 pm
- Forum: Octane for Unity
- Topic: Saving changes in the node graph and materials editor
- Replies: 7
- Views: 3592
Re: Saving changes in the node graph and materials editor
Sorry for the messy replies but I think I'v figured out what the issue is. It seems that when you only make a change in the node inspector the changes are not able to be saved , however when you also make a change in the Nodegraph editor all changes are saved. So for example; I can't open an ...
- Tue Jan 30, 2018 3:31 pm
- Forum: Octane for Unity
- Topic: Saving changes in the node graph and materials editor
- Replies: 7
- Views: 3592
Re: Saving changes in the node graph and materials editor
No, any changes made to nodes are set to the default values whenever octane loads.
- Tue Jan 30, 2018 11:59 am
- Forum: Octane for Unity
- Topic: Saving changes in the node graph and materials editor
- Replies: 7
- Views: 3592
Re: Saving changes in the node graph and materials editor
Whenever I add nodes to a material the changes are lost when octane is reloaded, I will do further testing with changes inside nodes.
- Tue Jan 30, 2018 9:30 am
- Forum: Octane for Unity
- Topic: Saving changes in the node graph and materials editor
- Replies: 7
- Views: 3592
Saving changes in the node graph and materials editor
This may be a stupid question but i can't find a way to save any changes made in the node graph and material editor. Whenever unity crashes or when I reload Octane all the changes are lost witch is soul-crushing. I would greatly appreciate any advice on how this can be avoided.
Thx.
Thx.
- Fri Jan 26, 2018 2:45 pm
- Forum: Octane for Unity
- Topic: PBR Render Target Animation
- Replies: 1
- Views: 1584
PBR Render Target Animation
So, I was looking to render a dolly track shot to test how octane handels timeline, everything worked as expected until it came to animating the focal depth of the camera to match the moving subject. It seams like the PBR render target is not able to be animated with the timeline. Am I missing ...