Hey,
I'm trying to build a reasonable skin material and most of the implementations online seem to use the mix material to blend in different scattering layers of the skin and build specular on top.
I find the blend of all diffuse/scatter properties with a specular layer on-top using a mix mode to ...
Search found 2 matches
- Sun Jul 15, 2018 7:18 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Mix material for skin shading
- Replies: 0
- Views: 1018
- Mon May 21, 2018 3:58 am
- Forum: OctaneVR Questions & Discussion
- Topic: One or two pixels of black outline in stereo panorama mode
- Replies: 0
- Views: 954
One or two pixels of black outline in stereo panorama mode
Hey,
I'm using the Maya plugin to render a full stereo panorama (cube map) and the resulting image in the Maya render view seems to have one of two pixel width black lines at the borders of the cube map but not all. It doesn't seem to be consistent.
I'm saving the image from the Maya render view ...
I'm using the Maya plugin to render a full stereo panorama (cube map) and the resulting image in the Maya render view seems to have one of two pixel width black lines at the borders of the cube map but not all. It doesn't seem to be consistent.
I'm saving the image from the Maya render view ...