Hello.
Somehow the environment texture works strangely, it does not rotate and initially loaded in the wrong coordinates, it immediately lies on its side.
If you rotate with the transform node, only the Z axis works, but it strangely twists the texture, X and Y do not react at all.
That comes from the Ray epsilon, it needs to be 0. The tricky part, is that it's currently 0.0001 but due to the limited display resolution of the edit box, it shows 0.0 .. So you need to click on the down arrow to set it at the minimum ...
Hello, excuse my English. I can not understand what it is, but it is so. At certain angles black bars appear, I checked the geometry no errors, and even just two objects (first shot) crossing at certain angles give a black bar, I made the object larger, black bars became less but when zooming in ...
Does not render with ForestPack, after starting the renderer immediately gives an error and 3D Max closes. In the previous version was the same, checked installed version OctaneRender_VR_for_3ds_Max_2020.2.3_-_11.09 works well. Other versions have not checked.