Search found 7 matches

by JackBecce
Thu May 23, 2019 8:46 am
Forum: Bug Reports
Topic: Crashing with I render to viewport
Replies: 2
Views: 1376

Re: Crashing with I render to viewport

Hi I don't know if you hare experiencing the same problem as me , but I had a scene that was doubling in triangle count when rendering in PV, that was due to some generator object that were set to render at 2 subdivisions but were previewing at 1, hence the LV had half of the polycount than the PV.
by JackBecce
Thu May 16, 2019 6:42 am
Forum: Maxon Cinema 4D
Topic: Live View render animation
Replies: 10
Views: 3224

Re: Live View render animation

bepeg4d wrote:Hi,
try to set the same subdivision for viewport and final render, for all the c4d objects with a similar setting:
806D9641-AC50-4535-9416-8769A1AC85ED.jpeg
ciao Beppe
that was the issue Thanks Beppe
by JackBecce
Thu May 16, 2019 5:57 am
Forum: Maxon Cinema 4D
Topic: Live View render animation
Replies: 10
Views: 3224

Re: Live View render animation

So many thanks aoktar and Bepeg4d, I finally managed to have similar results between LV and PV,
I started looking at the triangles increase in the Graphic cards monitor and they were indeed doubling up between LV and PV,
after a long research I found the assassin, it was a deeply nested cloner with ...
by JackBecce
Wed May 15, 2019 1:57 pm
Forum: Maxon Cinema 4D
Topic: Live View render animation
Replies: 10
Views: 3224

Re: Live View render animation

To understand that better you should read manual. Especially quick start and rendering sections.
Btw be sure you have "All movable". So it should be same as LV. And be aware of triangle count differences between LV and PV for some objects, like subdivision or some generator objects. Other than this ...
by JackBecce
Tue May 14, 2019 10:33 pm
Forum: Maxon Cinema 4D
Topic: Live View render animation
Replies: 10
Views: 3224

Re: Live View render animation

Something is puzzling me, the c4d plugin seems to work better in LV ( using less memory ) when rendering in PV the geometry used it’s scaling up , like it’s translated from instances into individual objects, even if set to static, it’s that the difference?
by JackBecce
Tue May 14, 2019 9:31 pm
Forum: Maxon Cinema 4D
Topic: Live View render animation
Replies: 10
Views: 3224

Re: Live View render animation

You're looking at wrong direction. Picture viewer can do renders at same speed of Live Viewer. You should define why it doesn't that. Probably there's some reason to update all geometry for every frames.
Thanks
can you help me in understanding the differences between LV computation and PV ?
in LV ...
by JackBecce
Tue May 14, 2019 6:12 pm
Forum: Maxon Cinema 4D
Topic: Live View render animation
Replies: 10
Views: 3224

Live View render animation

Hi Guys, there is a way to render from the Live viewer instead of batch render or Picture viewer render ? my scene is rendering at 6 second on Live Viewer but when I render it is taking 50 second per frame, I'm almost thinking of doing it by hand saving individual frames from LV (unfortunately is a ...

Go to advanced search