Search found 7 matches
- Thu May 23, 2019 8:46 am
- Forum: Bug Reports
- Topic: Crashing with I render to viewport
- Replies: 2
- Views: 1376
Re: Crashing with I render to viewport
Hi I don't know if you hare experiencing the same problem as me , but I had a scene that was doubling in triangle count when rendering in PV, that was due to some generator object that were set to render at 2 subdivisions but were previewing at 1, hence the LV had half of the polycount than the PV.
- Thu May 16, 2019 6:42 am
- Forum: Maxon Cinema 4D
- Topic: Live View render animation
- Replies: 10
- Views: 3224
Re: Live View render animation
that was the issue Thanks Beppebepeg4d wrote:Hi,
try to set the same subdivision for viewport and final render, for all the c4d objects with a similar setting: ciao Beppe
- Thu May 16, 2019 5:57 am
- Forum: Maxon Cinema 4D
- Topic: Live View render animation
- Replies: 10
- Views: 3224
Re: Live View render animation
So many thanks aoktar and Bepeg4d, I finally managed to have similar results between LV and PV,
I started looking at the triangles increase in the Graphic cards monitor and they were indeed doubling up between LV and PV,
after a long research I found the assassin, it was a deeply nested cloner with ...
I started looking at the triangles increase in the Graphic cards monitor and they were indeed doubling up between LV and PV,
after a long research I found the assassin, it was a deeply nested cloner with ...
- Wed May 15, 2019 1:57 pm
- Forum: Maxon Cinema 4D
- Topic: Live View render animation
- Replies: 10
- Views: 3224
Re: Live View render animation
To understand that better you should read manual. Especially quick start and rendering sections.
Btw be sure you have "All movable". So it should be same as LV. And be aware of triangle count differences between LV and PV for some objects, like subdivision or some generator objects. Other than this ...
Btw be sure you have "All movable". So it should be same as LV. And be aware of triangle count differences between LV and PV for some objects, like subdivision or some generator objects. Other than this ...
- Tue May 14, 2019 10:33 pm
- Forum: Maxon Cinema 4D
- Topic: Live View render animation
- Replies: 10
- Views: 3224
Re: Live View render animation
Something is puzzling me, the c4d plugin seems to work better in LV ( using less memory ) when rendering in PV the geometry used it’s scaling up , like it’s translated from instances into individual objects, even if set to static, it’s that the difference?
- Tue May 14, 2019 9:31 pm
- Forum: Maxon Cinema 4D
- Topic: Live View render animation
- Replies: 10
- Views: 3224
Re: Live View render animation
You're looking at wrong direction. Picture viewer can do renders at same speed of Live Viewer. You should define why it doesn't that. Probably there's some reason to update all geometry for every frames.
Thanks
can you help me in understanding the differences between LV computation and PV ?
in LV ...
Thanks
can you help me in understanding the differences between LV computation and PV ?
in LV ...
- Tue May 14, 2019 6:12 pm
- Forum: Maxon Cinema 4D
- Topic: Live View render animation
- Replies: 10
- Views: 3224
Live View render animation
Hi Guys, there is a way to render from the Live viewer instead of batch render or Picture viewer render ? my scene is rendering at 6 second on Live Viewer but when I render it is taking 50 second per frame, I'm almost thinking of doing it by hand saving individual frames from LV (unfortunately is a ...