Search found 52 matches

by El Burritoh
Thu Oct 17, 2013 9:32 pm
Forum: News & Announcements
Topic: Preview of OctaneRender for Modo
Replies: 48
Views: 231218

Re: NEW : Preview of OctaneRender for Modo

That's looking spiffy! So great to see this coming to Modo!
by El Burritoh
Sun Aug 15, 2010 4:50 am
Forum: Development Build Releases
Topic: Octane Live Platform Testing Release (pre-23) [obsolete]
Replies: 195
Views: 53209

Re: Octane Live Platform Testing Release (pre-23)

Just tried this out. Awesome stuff guys! The emissive material is especially nice. Well done!
by El Burritoh
Thu Jul 29, 2010 2:32 pm
Forum: General Discussion
Topic: In case of business failure...(2.3 and internet....)
Replies: 5
Views: 2170

In case of business failure...(2.3 and internet....)

So if 2.3 will require an internet connection, and if Octane is in danger of going bust, is there a contingency in place to ensure that 2.3 will still be usable if it does go bust? Or will we have paid for a product we can no longer use?
by El Burritoh
Sat Jul 17, 2010 9:45 pm
Forum: Foundry Modo
Topic: modo > Octane / Export Script v1.03
Replies: 7
Views: 5862

Re: modo > Octane / Export Script v1.03

The camera animation seems to work very well! Success!

Here's a quick 170-frame animation showing some animation on a camera's position, field of view, f-stop, and focus distance.


Now for some reason, even though my material in modo is set to all diffuse and no spec or reflection, the default ...
by El Burritoh
Fri Jul 16, 2010 1:13 am
Forum: Foundry Modo
Topic: modo > Octane / Tips & Trix
Replies: 11
Views: 8907

Re: modo > Octane / Tips & Trix

Ah! I see what you mean.

Technically, they are different UV maps, but they have the same name. No? So maybe this is a way of tricking the OBJ format...
by El Burritoh
Thu Jul 15, 2010 9:59 pm
Forum: Foundry Modo
Topic: modo > Octane / Export Script v1.02
Replies: 13
Views: 9845

Re: modo > Octane / Export Script v1.02

There's something else I do as well, and that's to set part names. It seems that if polygon tags and part names are set, OBJs out of modo are much more reliable.
by El Burritoh
Thu Jul 15, 2010 9:57 pm
Forum: Foundry Modo
Topic: modo > Octane / Tips & Trix
Replies: 11
Views: 8907

Re: modo > Octane / Tips & Trix

I see. Thanks! (ignore that second question in my PM then)
by El Burritoh
Tue Jul 13, 2010 5:46 am
Forum: Foundry Modo
Topic: modo > Octane / Export Script v1.01
Replies: 21
Views: 14650

Re: modo > Octane / Export Script v1.01

This is working very well on my end, Fredrik! Can't thank you enough for all your hard work...
by El Burritoh
Fri Jul 09, 2010 4:16 pm
Forum: Foundry Modo
Topic: modo > Octane / Export Script v1.01
Replies: 21
Views: 14650

Re: modo > Octane / Export Script v1.01

How do we get textures to carry over?
by El Burritoh
Fri Jul 09, 2010 1:51 am
Forum: Foundry Modo
Topic: modo > Octane / Export Script v1.01
Replies: 21
Views: 14650

Re: modo > Octane / Export Script v1.01

Any chance of adding an easy "Cancel" option for rendering animation? Since it runs a script for each frame, it completely takes over my machine and I have to manually crash modo to make it stop...

Otherwise, looks good! Still testing!

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