Search found 52 matches
- Thu Oct 17, 2013 9:32 pm
- Forum: News & Announcements
- Topic: Preview of OctaneRender for Modo
- Replies: 48
- Views: 231218
Re: NEW : Preview of OctaneRender for Modo
That's looking spiffy! So great to see this coming to Modo!
- Sun Aug 15, 2010 4:50 am
- Forum: Development Build Releases
- Topic: Octane Live Platform Testing Release (pre-23) [obsolete]
- Replies: 195
- Views: 53209
Re: Octane Live Platform Testing Release (pre-23)
Just tried this out. Awesome stuff guys! The emissive material is especially nice. Well done!
- Thu Jul 29, 2010 2:32 pm
- Forum: General Discussion
- Topic: In case of business failure...(2.3 and internet....)
- Replies: 5
- Views: 2170
In case of business failure...(2.3 and internet....)
So if 2.3 will require an internet connection, and if Octane is in danger of going bust, is there a contingency in place to ensure that 2.3 will still be usable if it does go bust? Or will we have paid for a product we can no longer use?
- Sat Jul 17, 2010 9:45 pm
- Forum: Foundry Modo
- Topic: modo > Octane / Export Script v1.03
- Replies: 7
- Views: 5862
Re: modo > Octane / Export Script v1.03
The camera animation seems to work very well! Success!
Here's a quick 170-frame animation showing some animation on a camera's position, field of view, f-stop, and focus distance.
Now for some reason, even though my material in modo is set to all diffuse and no spec or reflection, the default ...
Here's a quick 170-frame animation showing some animation on a camera's position, field of view, f-stop, and focus distance.
Now for some reason, even though my material in modo is set to all diffuse and no spec or reflection, the default ...
- Fri Jul 16, 2010 1:13 am
- Forum: Foundry Modo
- Topic: modo > Octane / Tips & Trix
- Replies: 11
- Views: 8907
Re: modo > Octane / Tips & Trix
Ah! I see what you mean.
Technically, they are different UV maps, but they have the same name. No? So maybe this is a way of tricking the OBJ format...
Technically, they are different UV maps, but they have the same name. No? So maybe this is a way of tricking the OBJ format...
- Thu Jul 15, 2010 9:59 pm
- Forum: Foundry Modo
- Topic: modo > Octane / Export Script v1.02
- Replies: 13
- Views: 9845
Re: modo > Octane / Export Script v1.02
There's something else I do as well, and that's to set part names. It seems that if polygon tags and part names are set, OBJs out of modo are much more reliable.
- Thu Jul 15, 2010 9:57 pm
- Forum: Foundry Modo
- Topic: modo > Octane / Tips & Trix
- Replies: 11
- Views: 8907
Re: modo > Octane / Tips & Trix
I see. Thanks! (ignore that second question in my PM then)
- Tue Jul 13, 2010 5:46 am
- Forum: Foundry Modo
- Topic: modo > Octane / Export Script v1.01
- Replies: 21
- Views: 14650
Re: modo > Octane / Export Script v1.01
This is working very well on my end, Fredrik! Can't thank you enough for all your hard work...
- Fri Jul 09, 2010 4:16 pm
- Forum: Foundry Modo
- Topic: modo > Octane / Export Script v1.01
- Replies: 21
- Views: 14650
Re: modo > Octane / Export Script v1.01
How do we get textures to carry over?
- Fri Jul 09, 2010 1:51 am
- Forum: Foundry Modo
- Topic: modo > Octane / Export Script v1.01
- Replies: 21
- Views: 14650
Re: modo > Octane / Export Script v1.01
Any chance of adding an easy "Cancel" option for rendering animation? Since it runs a script for each frame, it completely takes over my machine and I have to manually crash modo to make it stop...
Otherwise, looks good! Still testing!
Otherwise, looks good! Still testing!