Search found 20 matches

by lastdrog
Mon Jan 05, 2026 3:05 pm
Forum: Maxon Cinema 4D
Topic: Object color pass is not working in 2026 - 1.8.1
Replies: 2
Views: 216

Re: Object color pass is not working in 2026 - 1.8.1

Thank you Beppe!
Good to know it is fixed in the newer version, I'll check it.
Cheers!
by lastdrog
Sat Jan 03, 2026 2:45 pm
Forum: Maxon Cinema 4D
Topic: Object color pass is not working in 2026 - 1.8.1
Replies: 2
Views: 216

Object color pass is not working in 2026 - 1.8.1

Hello!
Does everyone have an issue with object color pass?
I set colors I need, but in the pass I have just a black screen. In previous version it was working.
Is there any solution?
by lastdrog
Wed Oct 02, 2024 2:51 pm
Forum: Maxon Cinema 4D
Topic: Mograph Tracer Multiple colors
Replies: 6
Views: 2462

Re: Mograph Tracer Multiple colors

Ok, here is another approach insired by latest Raphael Rau's tutorial:
https://youtu.be/ypE_C9Q-r5I?si=Q5zTvz0l-K7Rn_DJ

Basically it is using a Fracture object to separate all the single trail from the Spline+ Tracer object, then a Step Effector applied to both Fracture object and MoGraph cloner ...
by lastdrog
Mon Sep 30, 2024 3:37 pm
Forum: Maxon Cinema 4D
Topic: Mograph Tracer Multiple colors
Replies: 6
Views: 2462

Re: Mograph Tracer Multiple colors

Ok, different approach, you can use an Instance Range node for both particles and trails, where the Maximum ID number is equal to the number of particles rate:
IMG_3090.jpeg

InstanceRangeParticlesTrail.c4d.zip

ciao,
Beppe

Hello, Beppe! Great result!
But I still have the issue it takes only ...
by lastdrog
Fri Sep 27, 2024 11:48 am
Forum: Maxon Cinema 4D
Topic: Mograph Tracer Multiple colors
Replies: 6
Views: 2462

Re: Mograph Tracer Multiple colors

Hi,
you need to use the Attribute texture node:
https://docs.otoy.com/cinema4d/Attribute.html

ciao,
Beppe


Hello Beppe! Thanks for your quick answer!
Can you please explain a little dipper, how can I do it?
The thing is that I need to paste in the Attribute node the name of a vertex map I can ...
by lastdrog
Fri Sep 27, 2024 2:42 am
Forum: Maxon Cinema 4D
Topic: Mograph Tracer Multiple colors
Replies: 6
Views: 2462

Mograph Tracer Multiple colors

Hello everybody!
I faced a situation I need help with.
How to make tracers have multiple colors? And is there a way to inherit color from particles?
Here is an example of simple scene
https://i.ibb.co/cDzcvXK/image.png .
As we see it's possible to make particles have the color we want with a ...
by lastdrog
Sat Sep 21, 2024 5:29 pm
Forum: Maxon Cinema 4D
Topic: 2024 VDB huge time render difference. Why?
Replies: 11
Views: 4482

Re: 2024 VDB huge time render difference. Why?

Ok, thank you for all of your answers. I think Voxel size was taken from Embergen, and it represents 100%, that's why it was the time difference. I will test it on other projects then.
by lastdrog
Wed Sep 18, 2024 1:13 am
Forum: Maxon Cinema 4D
Topic: 2024 VDB huge time render difference. Why?
Replies: 11
Views: 4482

Re: 2024 VDB huge time render difference. Why?

In 2023 I have the voxel step length set to 1. When I open the same project in 2024 I have voxel percent step of 100%. I was simulating VDB in Embergen, and don't remember the exact voxel size I sat there. But I think it wasn't 1. In VDB the type (Main-type) set as VDB loader. May it be the problem ...
by lastdrog
Tue Sep 17, 2024 11:35 am
Forum: Maxon Cinema 4D
Topic: 2024 VDB huge time render difference. Why?
Replies: 11
Views: 4482

Re: 2024 VDB huge time render difference. Why?

Thank you! I was talking with a people from Reddit and seems like I found the problem today.
So I was using VDB that I made in Embergen. Previously we have an option called "Volume Step Length" that was absolute as I understand. Now it's "Volume step percent" that as I understand is relative. Volume ...
by lastdrog
Sun Sep 15, 2024 11:40 pm
Forum: Maxon Cinema 4D
Topic: 2024 VDB huge time render difference. Why?
Replies: 11
Views: 4482

Re: 2024 VDB huge time render difference. Why?

I just noticed, since you have two instances of C4D, the first one will still be holding on to 2.5G out of core memory and then 2024.1 will probably have to put everything out of core because there is no VRAM left.

Could you try with one instance of C4D open at a time please?

OF course. I tried ...

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