Ok, here is another approach insired by latest Raphael Rau's tutorial:
https://youtu.be/ypE_C9Q-r5I?si=Q5zTvz0l-K7Rn_DJ
Basically it is using a Fracture object to separate all the single trail from the Spline+ Tracer object, then a Step Effector applied to both Fracture object and MoGraph cloner ...
Search found 18 matches
- Wed Oct 02, 2024 2:51 pm
- Forum: Maxon Cinema 4D
- Topic: Mograph Tracer Multiple colors
- Replies: 6
- Views: 1864
- Mon Sep 30, 2024 3:37 pm
- Forum: Maxon Cinema 4D
- Topic: Mograph Tracer Multiple colors
- Replies: 6
- Views: 1864
Re: Mograph Tracer Multiple colors
Ok, different approach, you can use an Instance Range node for both particles and trails, where the Maximum ID number is equal to the number of particles rate:
IMG_3090.jpeg
InstanceRangeParticlesTrail.c4d.zip
ciao,
Beppe
Hello, Beppe! Great result!
But I still have the issue it takes only ...
IMG_3090.jpeg
InstanceRangeParticlesTrail.c4d.zip
ciao,
Beppe
Hello, Beppe! Great result!
But I still have the issue it takes only ...
- Fri Sep 27, 2024 11:48 am
- Forum: Maxon Cinema 4D
- Topic: Mograph Tracer Multiple colors
- Replies: 6
- Views: 1864
Re: Mograph Tracer Multiple colors
Hi,
you need to use the Attribute texture node:
https://docs.otoy.com/cinema4d/Attribute.html
ciao,
Beppe
Hello Beppe! Thanks for your quick answer!
Can you please explain a little dipper, how can I do it?
The thing is that I need to paste in the Attribute node the name of a vertex map I can ...
you need to use the Attribute texture node:
https://docs.otoy.com/cinema4d/Attribute.html
ciao,
Beppe
Hello Beppe! Thanks for your quick answer!
Can you please explain a little dipper, how can I do it?
The thing is that I need to paste in the Attribute node the name of a vertex map I can ...
- Fri Sep 27, 2024 2:42 am
- Forum: Maxon Cinema 4D
- Topic: Mograph Tracer Multiple colors
- Replies: 6
- Views: 1864
Mograph Tracer Multiple colors
Hello everybody!
I faced a situation I need help with.
How to make tracers have multiple colors? And is there a way to inherit color from particles?
Here is an example of simple scene
https://i.ibb.co/cDzcvXK/image.png .
As we see it's possible to make particles have the color we want with a ...
I faced a situation I need help with.
How to make tracers have multiple colors? And is there a way to inherit color from particles?
Here is an example of simple scene
https://i.ibb.co/cDzcvXK/image.png .
As we see it's possible to make particles have the color we want with a ...
- Sat Sep 21, 2024 5:29 pm
- Forum: Maxon Cinema 4D
- Topic: 2024 VDB huge time render difference. Why?
- Replies: 11
- Views: 3124
Re: 2024 VDB huge time render difference. Why?
Ok, thank you for all of your answers. I think Voxel size was taken from Embergen, and it represents 100%, that's why it was the time difference. I will test it on other projects then.
- Wed Sep 18, 2024 1:13 am
- Forum: Maxon Cinema 4D
- Topic: 2024 VDB huge time render difference. Why?
- Replies: 11
- Views: 3124
Re: 2024 VDB huge time render difference. Why?
In 2023 I have the voxel step length set to 1. When I open the same project in 2024 I have voxel percent step of 100%. I was simulating VDB in Embergen, and don't remember the exact voxel size I sat there. But I think it wasn't 1. In VDB the type (Main-type) set as VDB loader. May it be the problem ...
- Tue Sep 17, 2024 11:35 am
- Forum: Maxon Cinema 4D
- Topic: 2024 VDB huge time render difference. Why?
- Replies: 11
- Views: 3124
Re: 2024 VDB huge time render difference. Why?
Thank you! I was talking with a people from Reddit and seems like I found the problem today.
So I was using VDB that I made in Embergen. Previously we have an option called "Volume Step Length" that was absolute as I understand. Now it's "Volume step percent" that as I understand is relative. Volume ...
So I was using VDB that I made in Embergen. Previously we have an option called "Volume Step Length" that was absolute as I understand. Now it's "Volume step percent" that as I understand is relative. Volume ...
- Sun Sep 15, 2024 11:40 pm
- Forum: Maxon Cinema 4D
- Topic: 2024 VDB huge time render difference. Why?
- Replies: 11
- Views: 3124
Re: 2024 VDB huge time render difference. Why?
I just noticed, since you have two instances of C4D, the first one will still be holding on to 2.5G out of core memory and then 2024.1 will probably have to put everything out of core because there is no VRAM left.
Could you try with one instance of C4D open at a time please?
OF course. I tried ...
Could you try with one instance of C4D open at a time please?
OF course. I tried ...
- Sun Sep 15, 2024 11:35 pm
- Forum: Maxon Cinema 4D
- Topic: 2024 VDB huge time render difference. Why?
- Replies: 11
- Views: 3124
Re: 2024 VDB huge time render difference. Why?
Sure. Never did export ORBX from Cinema 4D,so hope I did it right.But just in case I added C4D files too.
Thank you!
https://www.swisstransfer.com/d/7d7cb18 ... 8d067223dc
Thank you!
https://www.swisstransfer.com/d/7d7cb18 ... 8d067223dc
- Sat Sep 14, 2024 3:18 pm
- Forum: Releases
- Topic: Cinema4D version 2024.1-[R3] latest stable (11.10.2024)
- Replies: 68
- Views: 29322
Re: Cinema4D version 2024.1 latest stable (12.09.2024)
Hi!
Have an issue with VDB render. Render time is huge comparing to 2023 version.
Here is a post with video and pictures: https://render.otoy.com/forum/viewtopic.php?f=30&t=84019
You can see huge time render difference :
https://i.ibb.co/HBXnJ2k/VDB-Problem.png
Can anyone help to understand the ...
Have an issue with VDB render. Render time is huge comparing to 2023 version.
Here is a post with video and pictures: https://render.otoy.com/forum/viewtopic.php?f=30&t=84019
You can see huge time render difference :
https://i.ibb.co/HBXnJ2k/VDB-Problem.png
Can anyone help to understand the ...