Search found 16 matches

by nvision
Fri Jan 18, 2019 1:44 pm
Forum: Bug Reports
Topic: Transmission not working in 16.3.1 +
Replies: 0
Views: 867

Transmission not working in 16.3.1 +

In versions 16.3.1 and higher, the Transmission input of Diffuse Material is not working. When plugging texture into Transmission input, nothing happens and the input is empty when checking it in Octane NodeGraph.

Version 16.3.1:
by nvision
Fri Sep 07, 2018 3:46 pm
Forum: General Discussion
Topic: Which feature do you need the most?
Replies: 553
Views: 1309387

Re: Which feature do you need the most?

@bepeg4d / Beppe
I know and it looks great :D but I work in Blender and there's no possibility of doing that.
by nvision
Fri Sep 07, 2018 2:06 pm
Forum: General Discussion
Topic: Which feature do you need the most?
Replies: 553
Views: 1309387

Re: Which feature do you need the most?

I think that a possibility to randomize volume density with a procedural texture would be awesome :D
It's perfectly shown on this video how it works in Cycles engine:
https://youtu.be/AXjE-t6dFZ8?t=145
I also posted in on the Blender Plugin subforum, but it seems that it's not only the plugin that ...
by nvision
Fri Sep 07, 2018 1:54 pm
Forum: User Requests
Topic: Randomize Volume with a texture
Replies: 3
Views: 2703

Re: Randomize Volume with a texture

It seems like this option is not possible in the Standalone version as well, while in Cinema 4D these are procedurally generated voxels. So I guess this request should be moved into General Discussion forum, or I should make a separate request to Blender developers for voxel generating functionality.
by nvision
Tue Sep 04, 2018 8:32 pm
Forum: User Requests
Topic: Randomize Volume with a texture
Replies: 3
Views: 2703

Randomize Volume with a texture

It would be awesome to have a possibility to control Volume's density by some procedural texture, something like a funcionality available in Cinema4D, as presented in this video:
https://youtu.be/X9Z2xhIKh-M?t=2667

It's also achievable in Cycles, is such feature possible to implement in Octane for ...
by nvision
Sat Aug 25, 2018 5:36 am
Forum: Blender
Topic: Cycles to Octane material converter add-on
Replies: 12
Views: 21520

Re: Cycles to Octane material converter add-on

Hi guys, I have some important info,
Author of this add-on has launched a patreon campaing, so if you are not into coding but still want to support the development of this material converter, you can now do it here:
https://www.patreon.com/aditia :D
by nvision
Tue Aug 14, 2018 9:29 am
Forum: Blender
Topic: Cycles to Octane material converter add-on
Replies: 12
Views: 21520

Re: Cycles to Octane material converter add-on

Here's a link to the material converter on GitHub. If anyone has ideas and skills to improve it, don't hesitate :)
There are still a lot of features to add, ones that I can think of instantly are:
1. Color Ramp to Gradient
2. Mix and Multiply nodes
3. Color Correct node
4. Invert node.

https ...
by nvision
Sun Aug 12, 2018 11:46 am
Forum: Blender
Topic: Cycles to Octane material converter add-on
Replies: 12
Views: 21520

Cycles to Octane material converter add-on

Hi,
I recently ordered a material converter add-on from Cycles to Octane.
This is the first version and it has only main features like:
- creating "Octane Glossy Shader" from Cycles "Principled BSDF"
- creating "Octane Diffuse Shader" from Cycles "Diffuse BSDF"
- creating "Octane Glossy Shader ...
by nvision
Fri Aug 10, 2018 10:11 am
Forum: Bug Reports
Topic: Bump texture off-set when scaling down textures.
Replies: 1
Views: 1189

Bump texture off-set when scaling down textures.

Using Image textures with "Octane Transform" node with "Scale" lower than 1, the bump texture is off-set related to other textures. I'm attaching examples:
Scale set to 1:
scale 1.jpg
Scale set to 0.01:
scale _01.jpg
by nvision
Tue Jun 12, 2018 8:51 pm
Forum: Bug Reports
Topic: Random color not working with curve modifier
Replies: 2
Views: 1508

Random color not working with curve modifier

I have instances of an object placed in a line, all have "Curve modifier" to place them in an exact order. I want to give random color offset, but it works only without this modifier. Please fix it :(

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