Search found 88 matches

by tomsvfx
Wed Jun 14, 2023 12:33 pm
Forum: Releases
Topic: Cinema4D version 2022.1.1-R6 (Obsolete stable) 08.07.2023
Replies: 268
Views: 79367

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

jayroth2020 wrote:This is currently a limitation in Octane.
Would be cool to have some "Affect Displacement" checkbox on these nodes, so that we could manually force it to be processed pre-displacement.
by tomsvfx
Fri Sep 09, 2022 11:09 pm
Forum: Bug Reports
Topic: Using Light IDs instability
Replies: 1
Views: 762

Using Light IDs instability

I think this definitely has been happening to me on 2021.1 builds for some already:

As soon as I start using Light IDs, my C4D crashes after stop render and then start it up again in LV, and C4D crashes on the loading render.
This happens in all kinds of scenes, small and big.
Slow workaround us ...
by tomsvfx
Fri Jul 22, 2022 9:41 am
Forum: Development Build Releases
Topic: OctaneRender® 2022.1 XB 2
Replies: 35
Views: 18222

Re: OctaneRender® 2022.1 XB 2

This build still has issues with the new Nvidia Studio Drivers. Making any changes in texture node tree even procedural cause delay and live viewer freeze. This is much more noticeable in Cinema 4D version : https://render.otoy.com/forum/viewtopic.php?f=85&t=80135#p414049

The whole Nvidia 5xx ...
by tomsvfx
Tue Nov 24, 2020 8:15 pm
Forum: Releases
Topic: Cinema4D version 2020.1.5-R4 (Obsolete stable) 17.10.2020
Replies: 185
Views: 91269

Re: Cinema4D version 2020.1.5-R4 (Latest stable) 17.10.2020

The issue is more complex, and it is caused by Nvidia CUDA.
The core devs have prepared 2020.1 SDK based on CUDA 11 with A100 Ampere GPUs, and everything was working perfectly.
Then Nvidia has presented Ampere RTX 30X0, but based on new CUDA 11.1, and the core devs had to rewritten everything with ...
by tomsvfx
Thu Nov 07, 2019 10:41 pm
Forum: Releases
Topic: Cinema 4D version 2019.1.3 (Stable) 03.11.2019
Replies: 59
Views: 31418

Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019

Cinema 4D hangs forever and needs to be force shutdown when:

While LiveViewer is open and rendering, we do some edits and change viewports with middle mouse button (it crashes when we switch from quad view to single view) , a lot of times it crashes when we do this.

Edit: Seems like it also ...
by tomsvfx
Thu Nov 07, 2019 3:22 pm
Forum: Releases
Topic: Cinema 4D version 2019.1.3 (Stable) 03.11.2019
Replies: 59
Views: 31418

Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019

Cinema 4D hangs forever and needs to be force shutdown when:

While LiveViewer is open and rendering, we do some edits and change viewports with middle mouse button (it crashes when we switch from quad view to single view) , a lot of times it crashes when we do this.

Edit: Seems like it also ...
by tomsvfx
Mon Nov 04, 2019 12:15 pm
Forum: Releases
Topic: Cinema 4D version 2019.1.3 (Stable) 03.11.2019
Replies: 59
Views: 31418

Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019

I wish to improve it for usability soon, any advice welcome. I wish to provide some custom folder for example.

Node Editor:
Could inherit some usability from Houdini node graph.

1) Currently with right click it opens pop-up windows with node category list and we can choose nodes.
But it would ...
by tomsvfx
Mon Nov 04, 2019 12:46 am
Forum: Releases
Topic: Cinema 4D version 2019.1.3 (Stable) 03.11.2019
Replies: 59
Views: 31418

Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019

Thanks Aoktar!

Is that Fix: Timelimit option that thing I asked here?
viewtopic.php?f=85&t=72959&start=30#p371745
by tomsvfx
Fri Nov 01, 2019 1:29 pm
Forum: Releases
Topic: Cinema 4D version 2019.1.2-R4 (Stable) 25.10.2019
Replies: 33
Views: 21908

Re: Cinema 4D version 2019.1.2-R4 (Stable) 25.10.2019

Also, if I use Time Limit(sec) in render settings, seems like it does that time calculation interestingly, because it counts in first frame scene conversion and if im rendering animation as in my case, first frame is render with 4x less time than the rest of the frames and is very noisy compared to ...
by tomsvfx
Fri Nov 01, 2019 12:01 pm
Forum: Releases
Topic: Cinema 4D version 2019.1.2-R4 (Stable) 25.10.2019
Replies: 33
Views: 21908

Re: Cinema 4D version 2019.1.2-R4 (Stable) 25.10.2019

i have this scenario where DeMain pass is render out even if I have unchecked Denoised Bauty pass

It does this when:
using Overwrite kernel Settings in C4D render settings and using Info Kernel.
In Render Passes I use EXR (Octane) and have enabled Save beauty.
When I render out, it saves out Main ...

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