Hello everyone. I have recently worked on a quite heavy project with lots of geometry, different textures and I am just confused about how octane calculates memory for materials.
I have found that all the high end texture maps from poliigon, mega scans work great and don't cause problems. But when ...
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- Thu Jun 21, 2018 9:49 am
- Forum: Maxon Cinema 4D
- Topic: What is the best workflow to optimising textures for memory?
- Replies: 1
- Views: 1981