Search found 5 matches

by m.f
Fri Oct 20, 2017 6:49 pm
Forum: Octane for Unity
Topic: Requesting more info
Replies: 3
Views: 2588

Re: Requesting more info

I agree with DartFrog that we can expect it soon.
Having unique baking ID groups assigned automatically is already a good start.
Indeed having a procedure to iterate through multiple meshes should be the next step.
Talking of full-light baking, a great feature would be to have a postfix-based bake ...
by m.f
Thu Oct 19, 2017 10:36 am
Forum: Octane for Unity
Topic: subdiv scheme for displacement
Replies: 0
Views: 1229

subdiv scheme for displacement

Hello,

I'm doing some displacement work and i was wondering how to deal with Subdiv properties, can I attach a Catmull-Clark scheme on a given mesh? I see that Octane's Displacement node doesn't feature any Subdiv options, is Octane handling the the subdivision scheme under the hood? Maybe ...
by m.f
Fri Oct 13, 2017 9:39 am
Forum: OctaneVR Questions & Discussion
Topic: render samples types/breakdown
Replies: 3
Views: 2393

Re: render samples types/breakdown

After some more digging around, I found the answer:
No, Octane doesn't offer control over separate types of samples.
Presumably, a decision was made to prioritize ease of use vs control, relying on MIS and adaptive sampling to optimize potential waste of rays.
by m.f
Wed Oct 11, 2017 2:47 pm
Forum: OctaneVR Questions & Discussion
Topic: render samples types/breakdown
Replies: 3
Views: 2393

Re: render samples types/breakdown

Hi bepeg4d and thank you for the link,

Unfortunately this is just a path tracing 101, let me rephrase my question, maybe it wasn't put down properly.
Is it possible to control or see the number of samples being used per-pixel for each different type/cetegory of ray being solved (diffuse, spec ...
by m.f
Tue Oct 10, 2017 3:41 pm
Forum: OctaneVR Questions & Discussion
Topic: render samples types/breakdown
Replies: 3
Views: 2393

render samples types/breakdown

Hello everybody,

I'm new to Octane, still familiarizing with it, and I was wondering: in the documentation I've been checking so far the concept of samples per pixel seems a bit of a black box, meaning I couldn't find any actual breakdown of how Octane builds up to a value of, let's say, 500 spp ...

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