Search found 11 matches
- Thu May 24, 2018 6:25 am
- Forum: Octane for Unity
- Topic: Unity vs 3Ds Max - Render times and noise
- Replies: 19
- Views: 11166
Re: Unity vs 3Ds Max - Render times and noise
Hi Xhed, although not the answer I was hoping for, thank you for at least acknowledging the problem. I guess there's nothing to be done but wait to see what further developments may bring.
- Thu May 17, 2018 11:09 pm
- Forum: Octane for Unity
- Topic: Unity vs 3Ds Max - Render times and noise
- Replies: 19
- Views: 11166
Re: Unity vs 3Ds Max - Render times and noise
Problem persists in Unity 2018.1. The issue still seems to be that rendering gets slower the more objects are in the scene.
I have the same scene in 3Ds Max and Unity, with the following samples per second (average):
3ds Max: 14.47 million
Unity (separate objects): 8.85 million
Unity (batched in ...
I have the same scene in 3Ds Max and Unity, with the following samples per second (average):
3ds Max: 14.47 million
Unity (separate objects): 8.85 million
Unity (batched in ...
- Tue Mar 27, 2018 3:17 am
- Forum: Octane for Unity
- Topic: Unity vs 3Ds Max - Render times and noise
- Replies: 19
- Views: 11166
Re: Unity vs 3Ds Max - Render times and noise
Problem still persists in 1.1.0.1245 - same behaviour exhibited.
Please Otoy, can we have a discussion about this?
Please Otoy, can we have a discussion about this?
- Tue Jan 16, 2018 10:54 pm
- Forum: Octane for Unity
- Topic: Unity vs 3Ds Max - Render times and noise
- Replies: 19
- Views: 11166
Re: Unity vs 3Ds Max - Render times and noise
Bump - can anyone from Otoy please advise. I can only imagine this is something that will impact many people's ability to use Octane in Unity.
I hate to be that person, but I run a studio with 20 licenses of Unity Pro, with our plan to also eventually have 20 licenses of OctaneRender Creator. In ...
I hate to be that person, but I run a studio with 20 licenses of Unity Pro, with our plan to also eventually have 20 licenses of OctaneRender Creator. In ...
- Mon Jan 08, 2018 1:36 am
- Forum: Octane for Unity
- Topic: Unity vs 3Ds Max - Render times and noise
- Replies: 19
- Views: 11166
Re: Unity vs 3Ds Max - Render times and noise
Bumping so that this topic doesn't drift away.
Further reinforcing these tests, now that Octane will render in Play mode, I can easily see the issue by toggling the gameobjects to be batching static or not.
Non-static (batches: 63): 5min 15sec
Static (batches: 5): 3min 45sec
Again, I need to ...
Further reinforcing these tests, now that Octane will render in Play mode, I can easily see the issue by toggling the gameobjects to be batching static or not.
Non-static (batches: 63): 5min 15sec
Static (batches: 5): 3min 45sec
Again, I need to ...
- Mon Jan 01, 2018 5:41 am
- Forum: Octane for Unity
- Topic: Unity vs 3Ds Max - Render times and noise
- Replies: 19
- Views: 11166
Re: Unity vs 3Ds Max - Render times and noise
Hi Goldorak, sorry for the late reply. I have a subscription to OctaneRender Studio, however the tests I am running are on a single GPU - an Alienware with a GTX1080. I have confirmed that Octane is using the correct GPU.
As evidenced by my tests a few weeks ago, the issue is due to the amount of ...
As evidenced by my tests a few weeks ago, the issue is due to the amount of ...
- Thu Dec 21, 2017 2:51 am
- Forum: Octane for Unity
- Topic: Unity vs 3Ds Max - Render times and noise
- Replies: 19
- Views: 11166
Re: Unity vs 3Ds Max - Render times and noise
Okay, another update...
I went back into the 3Ds Max file and combined all geometry into one object. I exported this as a new FBX file and imported into Unity.
It was beyond the 65k threshold so Unity split it into 2 objects, but even then Octane rendered it in 3:09.
This indicates the issue is ...
I went back into the 3Ds Max file and combined all geometry into one object. I exported this as a new FBX file and imported into Unity.
It was beyond the 65k threshold so Unity split it into 2 objects, but even then Octane rendered it in 3:09.
This indicates the issue is ...
- Thu Dec 21, 2017 2:19 am
- Forum: Octane for Unity
- Topic: Unity vs 3Ds Max - Render times and noise
- Replies: 19
- Views: 11166
Re: Unity vs 3Ds Max - Render times and noise
Okay thanks everyone for the replies, I have conducted more tests and the error persists in Unity when using geometry. This is what I did:
Setup Scene
3Ds Max scene, with 1 Octane Daylight. Glossy material on everything. Rendered in 2:43. I exported both an ORBX and an FBX from 3Ds Max.
Unity ...
Setup Scene
3Ds Max scene, with 1 Octane Daylight. Glossy material on everything. Rendered in 2:43. I exported both an ORBX and an FBX from 3Ds Max.
Unity ...
- Wed Dec 20, 2017 10:08 pm
- Forum: Octane for Unity
- Topic: Unity vs 3Ds Max - Render times and noise
- Replies: 19
- Views: 11166
Re: Unity vs 3Ds Max - Render times and noise
Hi Paride4331, I'll have to check and see if I can upload the files themselves - they are from a client project.
I switched off the emitting lights in both scenes and left only the daylight in, and the time and noise difference was still significant, so I don't believe the lights are the problem. I ...
I switched off the emitting lights in both scenes and left only the daylight in, and the time and noise difference was still significant, so I don't believe the lights are the problem. I ...
- Tue Dec 19, 2017 11:03 pm
- Forum: Octane for Unity
- Topic: Unity vs 3Ds Max - Render times and noise
- Replies: 19
- Views: 11166
Unity vs 3Ds Max - Render times and noise
Hi Otoy,
I'm trying to understand why I'm getting a difference in noise levels and render times between 3Ds Max and Unity.
I have a simple scene in Unity that I exported to 3Ds Max (using Unity's new FBX tools in 2017.2). In both programs I did the following:
1) Create a simple Glossy material ...
I'm trying to understand why I'm getting a difference in noise levels and render times between 3Ds Max and Unity.
I have a simple scene in Unity that I exported to 3Ds Max (using Unity's new FBX tools in 2017.2). In both programs I did the following:
1) Create a simple Glossy material ...