Hi we are rendering using C4D 2024.5.1 and Octane 2025.2.0 and getting inconsistent cryptomatte colours depending on what node is rendering those frames.
We are using cryptomatte in 'material node name' mode which I checked should deliver consistent results, exporting 16bit EXRs using DWAA ...
Search found 17 matches
- Sun Jun 01, 2025 6:55 pm
- Forum: Maxon Cinema 4D
- Topic: Cryptomatte variation on studio render farm
- Replies: 1
- Views: 112
- Tue Dec 17, 2024 12:09 am
- Forum: Maxon Cinema 4D
- Topic: Displacement on cap disconnecting from extrusion
- Replies: 4
- Views: 4280
Re: Displacement on cap disconnecting from extrusion
Ok, solutions seems to be 2 fold – you have to use vertex displacement, and because of this your cap geo has to be subdivided, not ngons. I chose Delaunay.
Unfortunately in my case this takes octane LV literally 5-8 minutes to calculate before showing in the LV. But once its loaded you can do ...
Unfortunately in my case this takes octane LV literally 5-8 minutes to calculate before showing in the LV. But once its loaded you can do ...
- Mon Dec 16, 2024 11:43 pm
- Forum: Maxon Cinema 4D
- Topic: Displacement on cap disconnecting from extrusion
- Replies: 4
- Views: 4280
Re: Displacement on cap disconnecting from extrusion
Are you using vertex displacement or texture displacement? VD is crashing my scene because of the number of vertices I have so I've been using TD.
- Mon Dec 16, 2024 11:32 pm
- Forum: Maxon Cinema 4D
- Topic: Displacement on cap disconnecting from extrusion
- Replies: 4
- Views: 4280
Re: Displacement on cap disconnecting from extrusion
Thanks for getting back to me.
Geo is made by extruding a spline. I have collapsed 'C' the extrude parametric and selected all vertices, selected all and optimised. Didn't make a difference. Perhaps Im misinterpreting something? I presume by merge vertices you mean optimise??
I also tried taking one ...
Geo is made by extruding a spline. I have collapsed 'C' the extrude parametric and selected all vertices, selected all and optimised. Didn't make a difference. Perhaps Im misinterpreting something? I presume by merge vertices you mean optimise??
I also tried taking one ...
- Mon Dec 16, 2024 6:32 pm
- Forum: Maxon Cinema 4D
- Topic: Displacement on cap disconnecting from extrusion
- Replies: 4
- Views: 4280
Displacement on cap disconnecting from extrusion
]Hi, I can't figure out if there is a way of stopping the displacement from disconnecting the caps and extruded edge.
I have used a material selection to just choose the object cap and applied a displacement material to this, and another material identical, except with no displacement to the ...
I have used a material selection to just choose the object cap and applied a displacement material to this, and another material identical, except with no displacement to the ...
- Fri Nov 22, 2024 8:39 am
- Forum: Lightwave 3D
- Topic: InfoChannel Render is blank
- Replies: 5
- Views: 12606
Re: InfoChannel Render is blank
Thanks Juan.
Can confirm I just had this issue in Cinema 4D and turning off the denoiser and 'resend all scene data' fixed it.
Can confirm I just had this issue in Cinema 4D and turning off the denoiser and 'resend all scene data' fixed it.
- Wed Apr 12, 2023 11:29 am
- Forum: Maxon Cinema 4D
- Topic: Crash on scatter, help me understand the error?
- Replies: 3
- Views: 743
Re: Crash on scatter, help me understand the error?
Thank you for getting back to me Beppe.
I followed your steps and I am still getting a crash. But it did so at the moment the path tracing had finished and the denoiser wanted to start.
I am trying to limit what I use in the background but need chrome open for work purposes. Spotify is open as ...
I followed your steps and I am still getting a crash. But it did so at the moment the path tracing had finished and the denoiser wanted to start.
I am trying to limit what I use in the background but need chrome open for work purposes. Spotify is open as ...
- Tue Apr 11, 2023 5:09 pm
- Forum: Maxon Cinema 4D
- Topic: Crash on scatter, help me understand the error?
- Replies: 3
- Views: 743
Crash on scatter, help me understand the error?
Hello, I am rendering 1000 scatter objects that are glassy cubes containing rooms and getting the following crash:
"Started logging on 11.04.23 18:00:07
OctaneRender Studio 2021.1.6 (11000600)
VRAM used/free/max:0Kb/12Gb/12Gb Out-of-core used:0Kb RAM used:25.049Gb total:63.914Gb OpenGL free ...
"Started logging on 11.04.23 18:00:07
OctaneRender Studio 2021.1.6 (11000600)
VRAM used/free/max:0Kb/12Gb/12Gb Out-of-core used:0Kb RAM used:25.049Gb total:63.914Gb OpenGL free ...
- Tue Oct 11, 2022 11:23 am
- Forum: Maxon Cinema 4D
- Topic: Xparticles Geometry objects randomly changing / swapping
- Replies: 2
- Views: 579
Re: Xparticles Geometry objects randomly changing / swapping
The xpKill modifier was the problem. It must reassign the particle id when a particle is killed which is a bit crap. Seems like an XP problem rather than octane though?
- Mon Oct 10, 2022 2:21 pm
- Forum: Maxon Cinema 4D
- Topic: Xparticles Geometry objects randomly changing / swapping
- Replies: 2
- Views: 579
Xparticles Geometry objects randomly changing / swapping
Octane 2021.1.5 R4
XParticles 1480
Please see the attached screenshots of the seeds and nuts – the geometry assigned to a particular particle randomly changes. This is happening on a local machine render with 1 3080 Ti.
Screenshot 2022-10-10 151243.png
different particles circled, its happening ...
XParticles 1480
Please see the attached screenshots of the seeds and nuts – the geometry assigned to a particular particle randomly changes. This is happening on a local machine render with 1 3080 Ti.
Screenshot 2022-10-10 151243.png
different particles circled, its happening ...