This error is happening because the Octane File node type is not currently supported by the plugin. I will try to add this in the next release. In the meantime, you will potentially need to render with this OSL code in Octane Standalone (or hardcode the texture filename in the OSL code).
Thanks ...
Search found 2 matches
- Mon Dec 03, 2018 6:13 pm
- Forum: Foundry Modo
- Topic: OSL texture issue / Working with parallax mapping
- Replies: 2
- Views: 3137
- Sun Dec 02, 2018 7:04 pm
- Forum: Foundry Modo
- Topic: OSL texture issue / Working with parallax mapping
- Replies: 2
- Views: 3137
OSL texture issue / Working with parallax mapping
Greetings. My name is Alex, i am concept artist and kinda far away from coding and scripting nature. I would like to ask somebody to help me with this code:
#include <stdosl.h>
shader ParallaxInterior(
int zUpAxis = 0 [[ string widget = "boolean" ]],
string filename = "" [[ string widget ...
#include <stdosl.h>
shader ParallaxInterior(
int zUpAxis = 0 [[ string widget = "boolean" ]],
string filename = "" [[ string widget ...