In the default Octane RenderTarget node, if I switch it to OSL Camera, write and osl and compile, the shader is compiled but no GUI is being built.
However, if we build a Octane Network from scratch and use the OSL Camera node, everything works.
Search found 13 matches
- Wed Sep 28, 2022 5:01 pm
- Forum: Houdini
- Topic: OSL Camera "Compile and Build GUI" doesn't work properly
- Replies: 1
- Views: 1116
- Wed Sep 28, 2022 1:06 pm
- Forum: Houdini
- Topic: OSL Baking Camera in Houdini
- Replies: 1
- Views: 1184
OSL Baking Camera in Houdini
Hi, how can I use OSL for baking camera in Houdini plugin?
- Thu Dec 02, 2021 6:48 pm
- Forum: Sculptron
- Topic: Sculptron 1.1 with Alembic support!
- Replies: 20
- Views: 83333
Re: Sculptron 1.1 with Alembic support!
First time installed and it says "Your trial period has ended" 

- Mon Nov 15, 2021 9:16 am
- Forum: Houdini
- Topic: Material Palette
- Replies: 1
- Views: 1239
Material Palette
Is there any way to save and reuse materials across different projects?
My experience awhile back with LocalDB is that the node network in the orbx file was always saved in the way that was not editable... It has hundred of nodes for a plain material.
My experience awhile back with LocalDB is that the node network in the orbx file was always saved in the way that was not editable... It has hundred of nodes for a plain material.
- Sun Aug 22, 2021 6:32 pm
- Forum: General Discussion
- Topic: OSL camera ray bending
- Replies: 0
- Views: 1892
OSL camera ray bending
Is there any way to make the camera ray non-linear projecting ATM? If the output can only be ray origin and ray direction. We can't really do interesting effects like Mobius Transformation.
- Fri Mar 22, 2019 11:09 am
- Forum: Houdini
- Topic: Triplanar with Displacement Map
- Replies: 2
- Views: 2054
Re: Triplanar with Displacement Map
I also tried setting the triplanar blend weight into the w value in the uvw and use the transform node to get the w value by using the good old gradient texture solution. But it looks like the w contains nothing in Octane.
- Fri Mar 22, 2019 10:26 am
- Forum: Houdini
- Topic: Triplanar with Displacement Map
- Replies: 2
- Views: 2054
Triplanar with Displacement Map
I do understand that the triplanar node rely on the world/object space position and displacement map alter the position, hence we wont be able to use triplanar map for displacement. (I guess it is the case)
I am trying to do a pre-triplanar solution that I calculate the triplanar blend weights and ...
I am trying to do a pre-triplanar solution that I calculate the triplanar blend weights and ...
- Wed Mar 20, 2019 11:34 am
- Forum: Releases
- Topic: OctaneRender 2018.1 for Houdini Production build 2018.1.0.7
- Replies: 47
- Views: 20645
Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7
Is it normal that the IPR won't automatically refresh if the Vectron parameter is based on the Frame number? I need to manually click the reload button to refresh the scene.
- Wed Mar 20, 2019 10:43 am
- Forum: Releases
- Topic: OctaneRender 2018.1 for Houdini Production build 2018.1.0.7
- Replies: 47
- Views: 20645
Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7
Can someone share the link of the studio subscription standalone core build for this plugin release? I can't really manage to find it.
- Wed Dec 12, 2018 12:38 pm
- Forum: General Discussion
- Topic: [License] Using Octane Engine for Installation/web service
- Replies: 3
- Views: 1307
Re: [License] Using Octane Engine for Installation/web service
You can, we're doing it to create something special.
Important note on the above - to do this, you need to get permission from us first in writing (as Phantom did) before we determine whether we can white list your account for using Octane this way. It's done on a case by case basis. We plan to ...
Important note on the above - to do this, you need to get permission from us first in writing (as Phantom did) before we determine whether we can white list your account for using Octane this way. It's done on a case by case basis. We plan to ...