Search found 13 matches

by edan_lusion
Wed Sep 28, 2022 5:01 pm
Forum: Houdini
Topic: OSL Camera "Compile and Build GUI" doesn't work properly
Replies: 1
Views: 1116

OSL Camera "Compile and Build GUI" doesn't work properly

In the default Octane RenderTarget node, if I switch it to OSL Camera, write and osl and compile, the shader is compiled but no GUI is being built.

However, if we build a Octane Network from scratch and use the OSL Camera node, everything works.
by edan_lusion
Wed Sep 28, 2022 1:06 pm
Forum: Houdini
Topic: OSL Baking Camera in Houdini
Replies: 1
Views: 1184

OSL Baking Camera in Houdini

Hi, how can I use OSL for baking camera in Houdini plugin?
by edan_lusion
Thu Dec 02, 2021 6:48 pm
Forum: Sculptron
Topic: Sculptron 1.1 with Alembic support!
Replies: 20
Views: 83333

Re: Sculptron 1.1 with Alembic support!

First time installed and it says "Your trial period has ended" 8-)
by edan_lusion
Mon Nov 15, 2021 9:16 am
Forum: Houdini
Topic: Material Palette
Replies: 1
Views: 1239

Material Palette

Is there any way to save and reuse materials across different projects?

My experience awhile back with LocalDB is that the node network in the orbx file was always saved in the way that was not editable... It has hundred of nodes for a plain material.
by edan_lusion
Sun Aug 22, 2021 6:32 pm
Forum: General Discussion
Topic: OSL camera ray bending
Replies: 0
Views: 1892

OSL camera ray bending

Is there any way to make the camera ray non-linear projecting ATM? If the output can only be ray origin and ray direction. We can't really do interesting effects like Mobius Transformation.
by edan_lusion
Fri Mar 22, 2019 11:09 am
Forum: Houdini
Topic: Triplanar with Displacement Map
Replies: 2
Views: 2054

Re: Triplanar with Displacement Map

I also tried setting the triplanar blend weight into the w value in the uvw and use the transform node to get the w value by using the good old gradient texture solution. But it looks like the w contains nothing in Octane.
by edan_lusion
Fri Mar 22, 2019 10:26 am
Forum: Houdini
Topic: Triplanar with Displacement Map
Replies: 2
Views: 2054

Triplanar with Displacement Map

I do understand that the triplanar node rely on the world/object space position and displacement map alter the position, hence we wont be able to use triplanar map for displacement. (I guess it is the case)

I am trying to do a pre-triplanar solution that I calculate the triplanar blend weights and ...
by edan_lusion
Wed Mar 20, 2019 11:34 am
Forum: Releases
Topic: OctaneRender 2018.1 for Houdini Production build 2018.1.0.7
Replies: 47
Views: 20645

Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Is it normal that the IPR won't automatically refresh if the Vectron parameter is based on the Frame number? I need to manually click the reload button to refresh the scene.
by edan_lusion
Wed Mar 20, 2019 10:43 am
Forum: Releases
Topic: OctaneRender 2018.1 for Houdini Production build 2018.1.0.7
Replies: 47
Views: 20645

Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Can someone share the link of the studio subscription standalone core build for this plugin release? I can't really manage to find it.
by edan_lusion
Wed Dec 12, 2018 12:38 pm
Forum: General Discussion
Topic: [License] Using Octane Engine for Installation/web service
Replies: 3
Views: 1307

Re: [License] Using Octane Engine for Installation/web service

You can, we're doing it to create something special.

Important note on the above - to do this, you need to get permission from us first in writing (as Phantom did) before we determine whether we can white list your account for using Octane this way. It's done on a case by case basis. We plan to ...

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