Hi, I'm doing some research on tone mapping algorithms, and I want to know which one Octane is using for converting the HDR render image to an LDR result.
Thank you.
Search found 28 matches
- Mon Apr 29, 2024 8:30 am
- Forum: General Discussion
- Topic: Tonemapping algorithm
- Replies: 1
- Views: 2069
- Mon Jan 29, 2024 10:17 am
- Forum: General Discussion
- Topic: Sensor height
- Replies: 0
- Views: 1171
Sensor height
I would like to know the physical camera's sensor height. I'm not sure if the sensor's aspect ratio is 3/2, like a 35 mm, and also if this aspect ratio is maintained when the sensor width changes.
The official documentation states that you must adjust the sensor width in order to switch from a 35 ...
The official documentation states that you must adjust the sensor width in order to switch from a 35 ...
- Wed Sep 20, 2023 8:03 am
- Forum: Lua Scripting
- Topic: Saving renders with progressive samples (beauty,denoised)
- Replies: 3
- Views: 11122
Re: Saving renders with progressive samples (beauty,denoised)
Yeah, the restart solution is our current implementation, but it is very inefficient. We want to know if there is a way of continuing the render from the samples you reached in the last render to avoid recalculating the same samples each time.
- Tue Sep 19, 2023 9:08 am
- Forum: Lua Scripting
- Topic: Saving renders with progressive samples (beauty,denoised)
- Replies: 3
- Views: 11122
Saving renders with progressive samples (beauty,denoised)
Hi,
Our team (we are licensed customers) is experiencing some challenges when it comes to saving images during progressive rendering in Octane through Lua scripting, especially when attempting to vary the Samples Per Pixel (spp).
The Problem:
# When we render images with progressive rendering ...
Our team (we are licensed customers) is experiencing some challenges when it comes to saving images during progressive rendering in Octane through Lua scripting, especially when attempting to vary the Samples Per Pixel (spp).
The Problem:
# When we render images with progressive rendering ...
- Thu Jun 15, 2023 1:48 pm
- Forum: General Discussion
- Topic: Change import settings for textures from script
- Replies: 4
- Views: 1124
Re: Change import settings for textures from script
It worked! Thank you!
- Thu Jun 15, 2023 8:32 am
- Forum: General Discussion
- Topic: Change import settings for textures from script
- Replies: 4
- Views: 1124
Re: Change import settings for textures from script
I want to change the import setting because by default every texture is loaded as 32-bit RGBA, and that looks like a waste of resources. I want to change all my textures to an 8-bit RGBA BC7 format. Maybe not all my textures are compatible with this format, but it is enough for me if the ones that ...
- Thu Jun 15, 2023 7:49 am
- Forum: General Discussion
- Topic: Change import settings for textures from script
- Replies: 4
- Views: 1124
Change import settings for textures from script
Hi, I'm trying to change the import settings of every texture in my Orbx scenes to optimize my rendering through Lua coding. The problem is that when I try to access the attribute A_TYPE, which is the attribute that stores that information according to the documentation, nothing happens. I can read ...
- Thu May 05, 2022 8:35 am
- Forum: Octane for Unity
- Topic: Calling "Render" from Editor script
- Replies: 11
- Views: 32179
Re: Calling "Render" from Editor script
Dear Octane Team,
I am now a licensed customer, unfortunately I can not post a new topic in any forum, so I am using the most related open question I did in the past.
Let me briefly summarize the problem we are facing. We use the Octane Studio edition. The thing is when rendering in batch using a ...
I am now a licensed customer, unfortunately I can not post a new topic in any forum, so I am using the most related open question I did in the past.
Let me briefly summarize the problem we are facing. We use the Octane Studio edition. The thing is when rendering in batch using a ...
- Tue Jun 08, 2021 8:47 am
- Forum: Octane for Unity
- Topic: Displacement Bug
- Replies: 3
- Views: 3829
Re: Displacement Bug
Yeah, I have the same issue. Behavior slightly changes when you alter the import options of the displacement texture, particularly related to the alpha channel. It seems that texture displacement does not interpret correctly the alpha channel, since for transparent regions it should just ignore the ...
- Wed Mar 04, 2020 7:22 pm
- Forum: Octane for Unity
- Topic: Animated texture
- Replies: 4
- Views: 4692
Re: Animated texture
Hi there, any updates on this since the last post. ¿Is it currently possible at least, to render static objects with motion blur by providing some type of motion vector or main direction of movement?
Thanks.
Thanks.