The 30.1(2025.1.Beta2) renders correctly in my tests on OSX 14.x. We'll test it on 15.x further.
On the other hand, can you please try this exported scene in the 2025.1.Beta2 Standalone and let me know whether the displacement renders there? Thanks!
Search found 352 matches
- Thu Mar 13, 2025 9:28 am
- Forum: Blender
- Topic: 2025.1.Beta.2 - 30.1 Displacement Bug?
- Replies: 6
- Views: 8481
- Tue May 21, 2024 7:47 am
- Forum: Bug Reports
- Topic: Imager/post UI/UX issues
- Replies: 24
- Views: 2499
Re: Imager/post UI/UX issues
You can find it in the latest 28.x and 29.x versions.
The Global version is designed for users who want to use a single imager/post-process for all cases(like C4D). But it's not enabled by default for backward compatibility.
The default style is "Multiple" imagers/postprocesses - providing exactly ...
The Global version is designed for users who want to use a single imager/post-process for all cases(like C4D). But it's not enabled by default for backward compatibility.
The default style is "Multiple" imagers/postprocesses - providing exactly ...
- Mon May 20, 2024 7:02 am
- Forum: Bug Reports
- Topic: Imager/post UI/UX issues
- Replies: 24
- Views: 2499
Re: Imager/post UI/UX issues
I use same camera imager settings when working in 3d preview window and for final render. I don't see a point to have different settings when working on a scene.
Having a camera imager switch for an active camera in 3d preview window might be confusing. This gives two ways to enable or disable ...
Having a camera imager switch for an active camera in 3d preview window might be confusing. This gives two ways to enable or disable ...
- Wed Feb 14, 2024 6:45 am
- Forum: Bug Reports
- Topic: Non-addon 28.7 issues
- Replies: 7
- Views: 1797
Re: Non-addon 28.7 issues
I think the C4D option is a different one.
Can you use "win+r" and then type "dxdiag" to bring up the DirectX Diagnostic Tool. After that, click the "Save All information" and send the configuration to us?
Cheers,
DrawFun
Can you use "win+r" and then type "dxdiag" to bring up the DirectX Diagnostic Tool. After that, click the "Save All information" and send the configuration to us?
Cheers,
DrawFun
- Wed Feb 14, 2024 6:32 am
- Forum: Bug Reports
- Topic: Orthographic camera offset wrong
- Replies: 4
- Views: 594
Re: Orthographic camera offset wrong
It looks good in our tests. Do you mind sharing a sample?
Cheers,
DrawFun
Cheers,
DrawFun
- Tue Feb 06, 2024 1:34 am
- Forum: Bug Reports
- Topic: Non-addon 28.7 issues
- Replies: 7
- Views: 1797
Re: Non-addon 28.7 issues
The problem you had seems to be some device/driver issues. We're still taking investigations.
About using shared surface in C4D/Octane, I may miss something. But is there an option as to the "shared surface" in C4D and Octane? If so, please let me know. Thanks!
Cheers,
DrawFun
About using shared surface in C4D/Octane, I may miss something. But is there an option as to the "shared surface" in C4D and Octane? If so, please let me know. Thanks!
Cheers,
DrawFun
- Mon Feb 05, 2024 7:52 am
- Forum: Bug Reports
- Topic: Switching node types is incomplete (28.9)
- Replies: 3
- Views: 505
Re: Switching node types is incomplete (28.9)
This is due to the names are different. We only copy the value between sockets with the exactly same names. Same limitation in the Standalone.
We'll take investigations and support these suggested conversions(e.g. diffuse/albedo color) in coming versions.
Cheers,
DrawFun
We'll take investigations and support these suggested conversions(e.g. diffuse/albedo color) in coming versions.
Cheers,
DrawFun
- Mon Feb 05, 2024 7:40 am
- Forum: Bug Reports
- Topic: Texture nodes issue
- Replies: 3
- Views: 477
Re: Texture nodes issue
The [+] button adds the default node if Octane Standalone specifies the default type. If there is not a default node type, it shows a menu containing all available nodes.
You can always invoke the menu by "SHIFT + Click".
Cheers,
DrawFun
You can always invoke the menu by "SHIFT + Click".
Cheers,
DrawFun
- Wed Jan 31, 2024 10:03 am
- Forum: Bug Reports
- Topic: Orthographic camera offset wrong
- Replies: 4
- Views: 594
Re: Orthographic camera offset wrong
This will be fixed in the coming versions.
Cheers,
Tom
Cheers,
Tom
- Wed Jan 31, 2024 7:42 am
- Forum: Bug Reports
- Topic: [28.8 Stable Hotfix] Fail to export to orbx
- Replies: 1
- Views: 374
Re: [28.8 Stable Hotfix] Fail to export to orbx
Thanks for reporting this. We'll fix it in the coming version.
Cheers,
Tom
Cheers,
Tom