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by DrawFun
Thu Mar 13, 2025 9:28 am
Forum: Blender
Topic: 2025.1.Beta.2 - 30.1 Displacement Bug?
Replies: 6
Views: 8481

Re: 2025.1.Beta.2 - 30.1 Displacement Bug?

The 30.1(2025.1.Beta2) renders correctly in my tests on OSX 14.x. We'll test it on 15.x further.
On the other hand, can you please try this exported scene in the 2025.1.Beta2 Standalone and let me know whether the displacement renders there? Thanks!
by DrawFun
Tue May 21, 2024 7:47 am
Forum: Bug Reports
Topic: Imager/post UI/UX issues
Replies: 24
Views: 2499

Re: Imager/post UI/UX issues

You can find it in the latest 28.x and 29.x versions.
The Global version is designed for users who want to use a single imager/post-process for all cases(like C4D). But it's not enabled by default for backward compatibility.
The default style is "Multiple" imagers/postprocesses - providing exactly ...
by DrawFun
Mon May 20, 2024 7:02 am
Forum: Bug Reports
Topic: Imager/post UI/UX issues
Replies: 24
Views: 2499

Re: Imager/post UI/UX issues

I use same camera imager settings when working in 3d preview window and for final render. I don't see a point to have different settings when working on a scene.
Having a camera imager switch for an active camera in 3d preview window might be confusing. This gives two ways to enable or disable ...
by DrawFun
Wed Feb 14, 2024 6:45 am
Forum: Bug Reports
Topic: Non-addon 28.7 issues
Replies: 7
Views: 1797

Re: Non-addon 28.7 issues

I think the C4D option is a different one.
Can you use "win+r" and then type "dxdiag" to bring up the DirectX Diagnostic Tool. After that, click the "Save All information" and send the configuration to us?

Cheers,
DrawFun
by DrawFun
Wed Feb 14, 2024 6:32 am
Forum: Bug Reports
Topic: Orthographic camera offset wrong
Replies: 4
Views: 594

Re: Orthographic camera offset wrong

It looks good in our tests. Do you mind sharing a sample?

Cheers,
DrawFun
by DrawFun
Tue Feb 06, 2024 1:34 am
Forum: Bug Reports
Topic: Non-addon 28.7 issues
Replies: 7
Views: 1797

Re: Non-addon 28.7 issues

The problem you had seems to be some device/driver issues. We're still taking investigations.
About using shared surface in C4D/Octane, I may miss something. But is there an option as to the "shared surface" in C4D and Octane? If so, please let me know. Thanks!

Cheers,
DrawFun
by DrawFun
Mon Feb 05, 2024 7:52 am
Forum: Bug Reports
Topic: Switching node types is incomplete (28.9)
Replies: 3
Views: 505

Re: Switching node types is incomplete (28.9)

This is due to the names are different. We only copy the value between sockets with the exactly same names. Same limitation in the Standalone.
We'll take investigations and support these suggested conversions(e.g. diffuse/albedo color) in coming versions.

Cheers,
DrawFun
by DrawFun
Mon Feb 05, 2024 7:40 am
Forum: Bug Reports
Topic: Texture nodes issue
Replies: 3
Views: 477

Re: Texture nodes issue

The [+] button adds the default node if Octane Standalone specifies the default type. If there is not a default node type, it shows a menu containing all available nodes.
You can always invoke the menu by "SHIFT + Click".

Cheers,
DrawFun
by DrawFun
Wed Jan 31, 2024 10:03 am
Forum: Bug Reports
Topic: Orthographic camera offset wrong
Replies: 4
Views: 594

Re: Orthographic camera offset wrong

This will be fixed in the coming versions.

Cheers,
Tom
by DrawFun
Wed Jan 31, 2024 7:42 am
Forum: Bug Reports
Topic: [28.8 Stable Hotfix] Fail to export to orbx
Replies: 1
Views: 374

Re: [28.8 Stable Hotfix] Fail to export to orbx

Thanks for reporting this. We'll fix it in the coming version.

Cheers,
Tom

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