Hi
Similar problem with other passes when using MultyLayerEXR:
- PostProcessing
- Diffuse
- GeometryNormal
.. and other
Strange, but the Z-channel is displayed well.
It is clear that I can use the workaround, and render them separately.
But MultyEXR - standard pipeline and it should be supported ...
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- Fri Sep 15, 2017 1:28 pm
- Forum: Houdini
- Topic: broken EXR light passes ?
- Replies: 11
- Views: 6440