For a hobby I like to design 3D-Characters and work on a skin shader based on Daz Studio content.
I hope you like it and would be grateful for some constructive criticism :)
In order of creation date, newest to oldest:
https://cdna.artstation.com/p/assets/images/images/036/782/764/medium ...
Search found 4 matches
- Mon Apr 19, 2021 8:49 am
- Forum: M is for Metaverse Gallery
- Topic: Character design with my Octane Skin Shader
- Replies: 5
- Views: 12345
- Fri May 08, 2020 7:28 am
- Forum: Bug Reports
- Topic: Crashing : almost always related to materials
- Replies: 9
- Views: 6270
Re: Crashing : almost always related to materials
Just a quick finding for anyone who has texture-related crashes. What worked for me is disabling "Multi-Thread for materials" in Settings > Other.
- Mon Feb 03, 2020 12:22 pm
- Forum: Maxon Cinema 4D
- Topic: Eyes trouble from daz to cinema4d
- Replies: 15
- Views: 6147
Re: Eyes trouble from daz to cinema4d
Hi,
Ray Epsilon controls the precision of the engine, and it is related with the scale of geometry.
If you need to change the Ray Epsilon for correcting the eyes, something is wrong in the scale of the imported model, and must to be fixed.
ciao Beppe
Hi Beppe,
I always have this problem with ...
Ray Epsilon controls the precision of the engine, and it is related with the scale of geometry.
If you need to change the Ray Epsilon for correcting the eyes, something is wrong in the scale of the imported model, and must to be fixed.
ciao Beppe
Hi Beppe,
I always have this problem with ...
- Tue Jan 28, 2020 2:27 pm
- Forum: Maxon Cinema 4D
- Topic: Eyes trouble from daz to cinema4d
- Replies: 15
- Views: 6147
Re: Eyes trouble from daz to cinema4d
Hi, in the render kernel setting try decreasing the ray epsilon setting to the lowest possible value. This should fix it.