Hi there, just as the title says, it works fine in viewport ( most of the time ), all the meshes are set to Movable. It was working fine all the time, today out of the blue it started the evaluation even I did not change anything at all.
I've tried to override it to Movable in the Render ...
Search found 20 matches
- Thu Nov 09, 2023 9:23 am
- Forum: Bug Reports
- Topic: Render-target evaluation on server... for no reason.
- Replies: 0
- Views: 523
- Tue Sep 26, 2023 12:32 pm
- Forum: Blender
- Topic: [BUG] Octane Output doesn't write frame numbers.
- Replies: 2
- Views: 1390
Re: [BUG] Octane Output doesn't write frame numbers.
I reported this bug as well. There are enough production breaking bugs like this after 27.16 which makes it impossible to upgrade to later version.
I recommend 27.16 as the most stable so far.
That's what I'm going to try thanks.
Btw for Free Tier I've found the download here in case someone has ...
I recommend 27.16 as the most stable so far.
That's what I'm going to try thanks.
Btw for Free Tier I've found the download here in case someone has ...
- Mon Sep 25, 2023 2:04 pm
- Forum: Blender
- Topic: [BUG] Octane Output doesn't write frame numbers.
- Replies: 2
- Views: 1390
[BUG] Octane Output doesn't write frame numbers.
Hi there,
So if I enable Cryptomatte and other AOV's and keep the default suffix/prefix it will just render the sequence to a file name "FileName_ blenderoutputname 00000_ViewLayer_000" without changing the numbers.
Also if I try to remove the Prefix completely and in Suffix add something like ...
So if I enable Cryptomatte and other AOV's and keep the default suffix/prefix it will just render the sequence to a file name "FileName_ blenderoutputname 00000_ViewLayer_000" without changing the numbers.
Also if I try to remove the Prefix completely and in Suffix add something like ...
- Thu Nov 14, 2019 7:19 am
- Forum: News & Announcements
- Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
- Replies: 364
- Views: 832842
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
I think latest version is broken.
https://i.gyazo.com/ff01f7c3bd4a787e29b ... 2a5e00.mp4
Does nothing: https://i.gyazo.com/4d8a1b16071c18d1a91 ... c0c611.mp4
Edit: Nvm, forgot the server thing
https://i.gyazo.com/ff01f7c3bd4a787e29b ... 2a5e00.mp4
Does nothing: https://i.gyazo.com/4d8a1b16071c18d1a91 ... c0c611.mp4
Edit: Nvm, forgot the server thing
- Wed Nov 14, 2018 12:54 pm
- Forum: News & Announcements
- Topic: Hello World: OctaneRender 4 is here
- Replies: 226
- Views: 513084
Re: Hello World: OctaneRender 4 is here
Public release 2020 Q4 ?
Like a month ago i've read some rurmors that its almost ready, any ideas/info?
Also how the free tier will work exactly? Will it be standalone only or some plugins too? ( both free ).
Like a month ago i've read some rurmors that its almost ready, any ideas/info?
Also how the free tier will work exactly? Will it be standalone only or some plugins too? ( both free ).
- Thu Jan 04, 2018 10:25 am
- Forum: Works In Progress
- Topic: Struggling with bathroom realism
- Replies: 4
- Views: 5841
Re: Struggling with bathroom realism
Lighting is bad i can instantly tell.
I would start with HDRI lighting first, then mby adding sun o the HDRI to see if that makes it better and as final lighting add emission to these ceiling lights.
Also make sure the scale of objects is right, to make sure the shadows etc has realistic softness ...
I would start with HDRI lighting first, then mby adding sun o the HDRI to see if that makes it better and as final lighting add emission to these ceiling lights.
Also make sure the scale of objects is right, to make sure the shadows etc has realistic softness ...
- Thu Dec 07, 2017 11:08 pm
- Forum: Bug Reports
- Topic: Displacement
- Replies: 1
- Views: 1405
Displacement
Who was that genius who made displacement for Octane? Max limit - 8K, rly?
Also why the fuck it's set like 0.001 by default instead of 1.0, its so fkn annoying to put values like 0.0000001 also needs to switch back everytime to 0.001 to get it to refresh and then go back to like 0.000012 etc.
Also ...
Also why the fuck it's set like 0.001 by default instead of 1.0, its so fkn annoying to put values like 0.0000001 also needs to switch back everytime to 0.001 to get it to refresh and then go back to like 0.000012 etc.
Also ...
- Thu Dec 07, 2017 11:00 pm
- Forum: Works In Progress
- Topic: OSL tests in octane 3.08
- Replies: 2
- Views: 4246
Re: OSL tests in octane 3.08
How do you get the 3.08 ?
I suppose it's only for the full license users.
I suppose it's only for the full license users.
- Sat Dec 02, 2017 3:07 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Backplate Refraction/Reflextion
- Replies: 1
- Views: 1411
Backplate Refraction/Reflextion
Hello, any ideas how to make backplate visible through the specular materials instead of the HDRI itself?
Also whats the best approach for making the shadow catcher reflective?
3ds Max

Also whats the best approach for making the shadow catcher reflective?
3ds Max

- Mon Nov 20, 2017 7:01 am
- Forum: OctaneVR Questions & Discussion
- Topic: Smartphone Lens?
- Replies: 0
- Views: 1130
Smartphone Lens?
Hello guys, maybe someone had to work with smartphone lenses? Looking for an advice how i should model and "texture" them.
Goal is obviously photorealism including the reflection color changes based on angle.
So far i am getting this look and its totally bad: https://i.gyazo.com ...
Goal is obviously photorealism including the reflection color changes based on angle.
So far i am getting this look and its totally bad: https://i.gyazo.com ...