Hey all
I am a huge fan of Octane. The only issue I have is there is no way (that I am aware of) to get decent NPR (non-Photoreal) outlines. The toon shader requires some gyrations and it just doesn't (to my knowledge) provide for an easy way to do it.
My background is in CAD - which has an ...
Search found 3 matches
- Fri May 10, 2024 8:33 pm
- Forum: General Discussion
- Topic: Toon Render - outline
- Replies: 1
- Views: 1520
- Tue Feb 06, 2018 2:32 pm
- Forum: Foundry Modo
- Topic: Can't Edit material when importing to a new scene - MaskXXXX
- Replies: 3
- Views: 2020
Re: Can't Edit material when importing to a new scene - MaskXXXX
Guys - Thanks for the info.
That worked. Changing the name from "MaskXXXX" by moving it out and back into the material mask and then clicking the "Edit in Schematic" button in the octane override tab allowed me to edit.
Thanks for the help!
That worked. Changing the name from "MaskXXXX" by moving it out and back into the material mask and then clicking the "Edit in Schematic" button in the octane override tab allowed me to edit.
Thanks for the help!
- Thu Feb 01, 2018 3:04 pm
- Forum: Foundry Modo
- Topic: Can't Edit material when importing to a new scene - MaskXXXX
- Replies: 3
- Views: 2020
Can't Edit material when importing to a new scene - MaskXXXX
So when I import a material built in one scene into another, I am unable to edit or even see the node.
In this case, I used a material preset I had on hand and placed it on a sphere. I simply 'dragged' the sphere into a new scene. The resulting material node changed from "Nylon Weave" to "Mask024 ...
In this case, I used a material preset I had on hand and placed it on a sphere. I simply 'dragged' the sphere into a new scene. The resulting material node changed from "Nylon Weave" to "Mask024 ...