Search found 9 matches

by alksndr
Sun Oct 20, 2019 2:57 am
Forum: Development Build Releases
Topic: OctaneRender™ 2019.2 XB2 [latest 2019.2.x]
Replies: 155
Views: 56564

Re: OctaneRender™ 2019.2 XB2 [latest 2019.2.x]

Hey guys. I am getting an all GPU failed message when enabling emission on a shader(diffuse mat with texture emission). If it doesn't fail right away, it fails when I check Double Sided Emission. I also have an odd problem with the render size changing and not obeying my established 1920x1200 size ...
by alksndr
Wed May 01, 2019 9:21 pm
Forum: Development Build Releases
Topic: OctaneRender™ 2019.1 XB1
Replies: 216
Views: 956719

Re: OctaneRender™ 2019.1 XB1

Thank you, I turned off the info passes one by one until I found the problem. The motion vector pass is the one that causes the crash! I never use that one anyways so turned it off and im good to go :)
by alksndr
Wed May 01, 2019 7:19 am
Forum: Development Build Releases
Topic: OctaneRender™ 2019.1 XB1
Replies: 216
Views: 956719

Re: OctaneRender™ 2019.1 XB1

Hey guys, I am getting a crash all GPUs failed when trying to render a vectron object. Any OSL I tried or just the default sphere that pops up- instant crash on 7xGTX 1080Ti. Is this happening to anyone else?

Could you send me the contents of your log window when this happens please?

Do you have ...
by alksndr
Wed May 01, 2019 5:53 am
Forum: Development Build Releases
Topic: OctaneRender™ 2019.1 XB1
Replies: 216
Views: 956719

Re: OctaneRender™ 2019.1 XB1

Hey guys, I am getting a crash all GPUs failed when trying to render a vectron object. Any OSL I tried or just the default sphere that pops up- instant crash on 7xGTX 1080Ti. Is this happening to anyone else?
by alksndr
Sun Mar 25, 2018 10:49 pm
Forum: General Discussion
Topic: Moving Geomtry? How?
Replies: 2
Views: 1903

Re: Moving Geomtry? How?

Try the geometry->placement node :)
by alksndr
Thu Mar 22, 2018 8:25 am
Forum: General Discussion
Topic: Alembic import into Standalone
Replies: 2
Views: 1645

Re: Alembic import into Standalone

Hey Bepe, thank you so much! I gave groups a shot because that seems similar to the poly sel sets and it worked! Just need to assign a different group to each separate pin you want to have. Material ID's working and everything. Love it. Thanks again
by alksndr
Thu Mar 22, 2018 1:39 am
Forum: General Discussion
Topic: Alembic import into Standalone
Replies: 2
Views: 1645

Alembic import into Standalone

Hi, I'm looking to take 2 objects out of Houdini (lets say, a sphere and a cube) and write it out as an alembic and import it into octane standalone. I'm expecting 2 material inputs but I can't make it work. Everything gets imported as one object. Ultimately I want to be able to have inputs for each ...
by alksndr
Tue Jan 16, 2018 9:34 am
Forum: General Discussion
Topic: Which feature do you need the most?
Replies: 554
Views: 1243656

Re: Which feature do you need the most?

Hi alksndr,
please, have a look at the Feature Requests section, here are the Houdini entries:
https://render.otoy.com/requests/?qa=search&q=houdini
If one or more of your feature request is not listed, please write your specific request:
https://render.otoy.com/requests/?qa=ask
Happy GPU Rendering ...
by alksndr
Fri Jan 12, 2018 8:36 pm
Forum: General Discussion
Topic: Which feature do you need the most?
Replies: 554
Views: 1243656

Re: Which feature do you need the most?

I really hope some Houdini/Nuke node features can be implemented into Octane in the near future.

1. A search bar in the right click menu alone would speed up node placing workflow by minimum 50%.
2. Move nodes into a line and have it automatically place
3. Shake to release or hotkey to cut a ...

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