Search found 4 matches
- Mon Oct 21, 2019 3:11 pm
- Forum: Houdini
- Topic: Triplanar Texture Sliding
- Replies: 18
- Views: 11317
Re: Triplanar Texture Sliding
As an update there were other problems in the animation as well. When I separated the two paths into unique objects and used display animation instead of a switch SOP, all of my shading errors on the undeformed alembic were resolved. Still working on corrected the deforming mesh, but my suspicion is ...
- Mon Oct 21, 2019 2:52 pm
- Forum: Houdini
- Topic: Triplanar Texture Sliding
- Replies: 18
- Views: 11317
Re: Triplanar Texture Sliding
It's an animated alembic undergoing a disintegration effect. At some points it's just the undeformed alembic that's supposed to render, though, (controlled via a switch SOP) so I would think that at least during those frames it wouldn't swim. I'll test with applying a UV map, can I do that with just ...
- Mon Oct 21, 2019 2:08 pm
- Forum: Houdini
- Topic: Triplanar Texture Sliding
- Replies: 18
- Views: 11317
Triplanar Texture Sliding
Hello,
I'm having an issues where my triplanar textures swim on moving objects. I have the texture space set to "Object" mode, but when rendering they still slide around. I saw an old thread for the 3DS Max plugin where there was some sort of "moveable proxy" switch that solves this problem. Is ...
I'm having an issues where my triplanar textures swim on moving objects. I have the texture space set to "Object" mode, but when rendering they still slide around. I saw an old thread for the 3DS Max plugin where there was some sort of "moveable proxy" switch that solves this problem. Is ...
- Mon Oct 21, 2019 2:06 pm
- Forum: Autodesk 3Ds Max
- Topic: Triplanar - Object/world space texture sliding
- Replies: 9
- Views: 4881
Re: Triplanar - Object/world space texture sliding
HI, sorry this is an old thread but when looking for triplanar swimming issues this is the only that came up. Is there a similar fix for the Houdini plug-in? I have all of my triplanars set to Object Space but they still slide around on moving objects.