Search found 13 matches
- Wed Sep 15, 2010 3:01 pm
- Forum: News & Announcements
- Topic: Octane Render Pre2.3 v4 (win/lin/mac) commercial released
- Replies: 34
- Views: 51238
Re: Octane Render Pre2.3 v4 (win/lin/mac) commercial released
The 'proper' comparison with previous build would be nice. Especially comparison of fireflies, aa, and glass material noisiness.
- Tue Jun 29, 2010 7:49 pm
- Forum: Competitions
- Topic: June Still contest (CLOSED)
- Replies: 118
- Views: 103942
Re: June Still contest (OPEN)
in the rules is written, to post every image in the same post:)
- Mon Jun 28, 2010 10:44 pm
- Forum: Competitions
- Topic: June Still contest (CLOSED)
- Replies: 118
- Views: 103942
Re: June Still contest (OPEN)
If it will simplify your life, I can live in "who's the winner" curiosity one week more 
The only shame is that, theres an occasion to post some pictures for a competition, and I have no free time to do it.
Life is life
na na na-na-na...

The only shame is that, theres an occasion to post some pictures for a competition, and I have no free time to do it.
Life is life
na na na-na-na...
- Thu Jun 24, 2010 4:05 pm
- Forum: Competitions
- Topic: June Still contest (CLOSED)
- Replies: 118
- Views: 103942
Re: June Still contest (OPEN)
i am curious about render times - do you remember?:)
- Wed Jun 16, 2010 9:18 pm
- Forum: Competitions
- Topic: June Still contest (CLOSED)
- Replies: 118
- Views: 103942
Re: June Still contest (OPEN)
13 h, really?
- Thu Jun 10, 2010 9:22 pm
- Forum: Competitions
- Topic: June Still contest (CLOSED)
- Replies: 118
- Views: 103942
Re: June Still contest (OPEN)
Hello everybody!
My name is Paul Grzelak, and am i from Poland. I am using demo version and going to obtain a license soon.
1. The Owl
I made this model some time ago. It is based on a small (8 cm tall) bronze sculpture, which i have on my desk - it's basically a paperweight.
http://img228 ...
My name is Paul Grzelak, and am i from Poland. I am using demo version and going to obtain a license soon.
1. The Owl
I made this model some time ago. It is based on a small (8 cm tall) bronze sculpture, which i have on my desk - it's basically a paperweight.
http://img228 ...
- Thu Jun 10, 2010 5:54 pm
- Forum: Demo Version Questions & Discussion
- Topic: Crashing When Adding Normal Image
- Replies: 14
- Views: 8585
Re: Crashing When Adding Normal Image
Hi.
Sorry for being incoherent.
I meant those triangles allowing user to change map kind - lets say from floattexture to image for example. But i am getting this error only for normal map. Like 4/5 times i try to change it.
Sorry for being incoherent.
I meant those triangles allowing user to change map kind - lets say from floattexture to image for example. But i am getting this error only for normal map. Like 4/5 times i try to change it.
- Thu Jun 10, 2010 5:49 pm
- Forum: Demo Version Questions & Discussion
- Topic: How to set/export 3d max camera and light direction in demo
- Replies: 8
- Views: 4893
Re: How to set/export 3d max camera and light direction in demo
I've seen already - they are really making workflow a pleasure.
- Wed Jun 09, 2010 5:48 pm
- Forum: Demo Version Questions & Discussion
- Topic: Crashing When Adding Normal Image
- Replies: 14
- Views: 8585
Re: Crashing When Adding Normal Image
I am getting the same error. But it seams to have no connection with the image file itself - it sometimes occur just because of clicking those triangles next to "floattexture" at "normal" part of shader.
Oh, forgot to add that it happens only for shaders assigned to highpoly models.
Oh, forgot to add that it happens only for shaders assigned to highpoly models.
- Tue Jun 08, 2010 11:33 pm
- Forum: Demo Version Questions & Discussion
- Topic: How to set/export 3d max camera and light direction in demo
- Replies: 8
- Views: 4893
How to set/export 3d max camera and light direction in demo
The same question as in title.
How to set the camera to be the same as in 3d max, or how to export 3d max camera and light direction to Octane Demo?
BTW. I believe that exporters for demo version, just with locked resolution and without animation possibility (because of auto-saving) wouldn't be ...
How to set the camera to be the same as in 3d max, or how to export 3d max camera and light direction to Octane Demo?
BTW. I believe that exporters for demo version, just with locked resolution and without animation possibility (because of auto-saving) wouldn't be ...