Search found 13 matches

by deshu
Wed Sep 15, 2010 3:01 pm
Forum: News & Announcements
Topic: Octane Render Pre2.3 v4 (win/lin/mac) commercial released
Replies: 34
Views: 51238

Re: Octane Render Pre2.3 v4 (win/lin/mac) commercial released

The 'proper' comparison with previous build would be nice. Especially comparison of fireflies, aa, and glass material noisiness.
by deshu
Tue Jun 29, 2010 7:49 pm
Forum: Competitions
Topic: June Still contest (CLOSED)
Replies: 118
Views: 103942

Re: June Still contest (OPEN)

in the rules is written, to post every image in the same post:)
by deshu
Mon Jun 28, 2010 10:44 pm
Forum: Competitions
Topic: June Still contest (CLOSED)
Replies: 118
Views: 103942

Re: June Still contest (OPEN)

If it will simplify your life, I can live in "who's the winner" curiosity one week more :)

The only shame is that, theres an occasion to post some pictures for a competition, and I have no free time to do it.

Life is life
na na na-na-na...
by deshu
Thu Jun 24, 2010 4:05 pm
Forum: Competitions
Topic: June Still contest (CLOSED)
Replies: 118
Views: 103942

Re: June Still contest (OPEN)

i am curious about render times - do you remember?:)
by deshu
Wed Jun 16, 2010 9:18 pm
Forum: Competitions
Topic: June Still contest (CLOSED)
Replies: 118
Views: 103942

Re: June Still contest (OPEN)

13 h, really?
by deshu
Thu Jun 10, 2010 9:22 pm
Forum: Competitions
Topic: June Still contest (CLOSED)
Replies: 118
Views: 103942

Re: June Still contest (OPEN)

Hello everybody!

My name is Paul Grzelak, and am i from Poland. I am using demo version and going to obtain a license soon.

1. The Owl
I made this model some time ago. It is based on a small (8 cm tall) bronze sculpture, which i have on my desk - it's basically a paperweight.

http://img228 ...
by deshu
Thu Jun 10, 2010 5:54 pm
Forum: Demo Version Questions & Discussion
Topic: Crashing When Adding Normal Image
Replies: 14
Views: 8585

Re: Crashing When Adding Normal Image

Hi.

Sorry for being incoherent.

I meant those triangles allowing user to change map kind - lets say from floattexture to image for example. But i am getting this error only for normal map. Like 4/5 times i try to change it.
by deshu
Thu Jun 10, 2010 5:49 pm
Forum: Demo Version Questions & Discussion
Topic: How to set/export 3d max camera and light direction in demo
Replies: 8
Views: 4893

Re: How to set/export 3d max camera and light direction in demo

I've seen already - they are really making workflow a pleasure.
by deshu
Wed Jun 09, 2010 5:48 pm
Forum: Demo Version Questions & Discussion
Topic: Crashing When Adding Normal Image
Replies: 14
Views: 8585

Re: Crashing When Adding Normal Image

I am getting the same error. But it seams to have no connection with the image file itself - it sometimes occur just because of clicking those triangles next to "floattexture" at "normal" part of shader.
Oh, forgot to add that it happens only for shaders assigned to highpoly models.
by deshu
Tue Jun 08, 2010 11:33 pm
Forum: Demo Version Questions & Discussion
Topic: How to set/export 3d max camera and light direction in demo
Replies: 8
Views: 4893

How to set/export 3d max camera and light direction in demo

The same question as in title.

How to set the camera to be the same as in 3d max, or how to export 3d max camera and light direction to Octane Demo?

BTW. I believe that exporters for demo version, just with locked resolution and without animation possibility (because of auto-saving) wouldn't be ...

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