Hi,
I have a particle animation and a few packed variations of a mesh that I want to populate the animation with. I know how to do this on the SOP level but if I understand correctly, Octane unpacks the meshes before rendering in this case. So I think my only option is to use the Instance object ...
Search found 2 matches
- Fri Mar 05, 2021 12:49 pm
- Forum: Houdini
- Topic: Instancing a number of objects
- Replies: 1
- Views: 874
- Fri Feb 05, 2021 6:53 pm
- Forum: Blender
- Topic: Multiple transparent materials per object
- Replies: 3
- Views: 1848
Multiple transparent materials per object
Hi,
I have a problem assigning two transparent materials to the same object. When I do that, the refractions at the boundary between the two materials are wrong.
In the attached screenshot, I assigned the same simple glass material to the object and a bunch of faces separately. Any idea what ...
I have a problem assigning two transparent materials to the same object. When I do that, the refractions at the boundary between the two materials are wrong.
In the attached screenshot, I assigned the same simple glass material to the object and a bunch of faces separately. Any idea what ...