Search found 18 matches

by mgtaylor
Mon Mar 08, 2021 7:08 pm
Forum: Houdini
Topic: Point Attribute Limit?
Replies: 4
Views: 1873

Re: Point Attribute Limit?

Sorry, I'm afraid that currently Octane only supports four float attributes and two vector (color) attributes at the same time. Perhaps you could use the vector attributes to store floats in your workflow if you are not using them yet.

Thanks,
-Juanjo

That's good to know. Thanks very much for ...
by mgtaylor
Mon Mar 08, 2021 4:53 am
Forum: Houdini
Topic: Point Attribute Limit?
Replies: 4
Views: 1873

Point Attribute Limit?

Hello,

I've created multiple point float attributes using the mask paint sop and fed them to Octane. After about 5 or 6 Octane seems to suddenly disable a random one or two. But once I'm back down to 4, it seems to feed all of them to the shader fine.
by mgtaylor
Mon Nov 23, 2020 10:27 pm
Forum: Houdini
Topic: Switch SOP Render Update
Replies: 4
Views: 1626

Re: Switch SOP Render Update

juanjgon wrote:I'm not sure. Perhaps using an attribute to switch the materials inside a master material? Any change at the SOP level means reloading to update the object, there is nothing that could help with that. You should try to avoid this switch at the SOP level.

Thanks,
-Juanjo
I see, thanks very much.
by mgtaylor
Mon Nov 23, 2020 9:39 pm
Forum: Houdini
Topic: Switch SOP Render Update
Replies: 4
Views: 1626

Re: Switch SOP Render Update

I'm afraid that this is not possible. If you switch the material at the SOP level you are going to need to reload the object, but now it is possible to reload one or more objects only even in scene update mode to avoid the full scene reloading. Have you tried that? You can configure the list of ...
by mgtaylor
Mon Nov 23, 2020 2:18 pm
Forum: Houdini
Topic: Switch SOP Render Update
Replies: 4
Views: 1626

Switch SOP Render Update

Hi there,

With a network like the one attached, where a switch sop is set to switch between render geometry, Octane does not update the material at rendertime if the ROP is set to Update Scene. It does work if you set it to Full Scene Reload, however this isn't an ideal workaround as Reloading the ...
by mgtaylor
Wed Nov 04, 2020 12:09 pm
Forum: Houdini
Topic: Best way to queue multiple hip files to render?
Replies: 2
Views: 1152

Re: Best way to queue multiple hip files to render?

juanjgon wrote:You could try to configure a Houdini HQueue setup, but probably Deadline is better and easier.

Thanks,
-Juanjo
Ok, cheers thank you
by mgtaylor
Tue Nov 03, 2020 1:28 pm
Forum: Houdini
Topic: Best way to queue multiple hip files to render?
Replies: 2
Views: 1152

Best way to queue multiple hip files to render?

I've tried hrender script with command line but there isn't an easy way to manage the queue once it's going. Deadline is so much hassle for just one computer. Anyone know other, more simple, alternatives? I'm ideally looking for something similar to the C4D render queue.
Thanks
by mgtaylor
Fri Apr 03, 2020 12:18 pm
Forum: Releases
Topic: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.3 RC1
Replies: 29
Views: 11829

Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.3 RC1

juanjgon wrote:I'll release a new build around this weekend including the latest RC2 core and a proper plugin build for H18.0.416

Thanks,
-Juanjo
I hope you're doing well and keeping safe! Thank you for all your work thus far!
by mgtaylor
Tue Jan 21, 2020 12:32 pm
Forum: Houdini
Topic: Fur Rendering - Subdivision Curves
Replies: 3
Views: 2085

Re: Fur Rendering - Subdivision Curves

Ok, thanks for the reply!
Possibly something for future development?
by mgtaylor
Sun Jan 19, 2020 3:37 pm
Forum: Releases
Topic: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.1 XB2
Replies: 20
Views: 8413

Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.1 XB2

Particle Point Attributes:
Is there any information on how to access them? I'm only aware of the old method, where I pack my info into the uv, and then use the rgb4k_map.ppm for accessing them in shader.
Is there any newer way? I tried to search the nodes, but couldn't find anything relevant ...

Go to advanced search