Search found 43 matches
- Wed Jan 24, 2018 11:08 pm
- Forum: Octane for Unity
- Topic: Quality control
- Replies: 14
- Views: 8690
Re: Quality control
Ok, I understand. Thanks for the article. Interesting read.
- Wed Jan 24, 2018 3:45 am
- Forum: Octane for Unity
- Topic: Ignore AO maps
- Replies: 3
- Views: 3419
Re: Ignore AO maps
Actually I just found out that some flat geometry with screws as textures (in normal and AO map) do need the AO texture slot to be taken into account. At least for some objects. So it would be nice if Octane can take it into account on a per-object or scene wide basis.
- Wed Jan 24, 2018 3:37 am
- Forum: Octane for Unity
- Topic: Quality control
- Replies: 14
- Views: 8690
Re: Quality control
I have sent you a PM with a new version which has the black spotlight issue.
Thanks for clearing up the HDR issue bit depth issue. I am glad to hear that this part isn't the issue.
When adjusting the settings you suggested, it does look better, but It still looks way better if I export a 32 bit ...
Thanks for clearing up the HDR issue bit depth issue. I am glad to hear that this part isn't the issue.
When adjusting the settings you suggested, it does look better, but It still looks way better if I export a 32 bit ...
- Mon Jan 22, 2018 10:12 pm
- Forum: Octane for Unity
- Topic: Quality control
- Replies: 14
- Views: 8690
Re: Quality control
Were you able to reproduce this?
- Thu Jan 11, 2018 9:22 am
- Forum: Octane for Unity
- Topic: Smoothness: Unity vs Octane
- Replies: 2
- Views: 2297
Re: Smoothness: Unity vs Octane
Is this at least confirmed as a problem?
- Wed Jan 10, 2018 8:56 am
- Forum: Octane for Unity
- Topic: HDR and bit depth
- Replies: 10
- Views: 9518
Re: HDR and bit depth
Thanks for considering 

- Wed Jan 10, 2018 6:08 am
- Forum: Octane for Unity
- Topic: HDR and bit depth
- Replies: 10
- Views: 9518
Re: HDR and bit depth
Yes, I am looking for an HDR color space workflow inside the engine itself. Imagine saving a video with a broken workflow like that. It would be nice if this is on the roadmap.
- Tue Jan 09, 2018 11:19 am
- Forum: Octane for Unity
- Topic: HDR and bit depth
- Replies: 10
- Views: 9518
Re: HDR and bit depth
Thanks for the links. I read it but it still doesn't answer the question of how many f-stops of dynamic range Octane uses.
- Tue Jan 09, 2018 7:11 am
- Forum: Octane for Unity
- Topic: HDR and bit depth
- Replies: 10
- Views: 9518
Re: HDR and bit depth
So nobody knows how many f-stops of dynamic range Octane uses? If this is too low, no fiddling with gamma will fix it. Exporting an image and modifying with a 3rd party program is a really, really bad hack.
- Sat Jan 06, 2018 9:58 am
- Forum: Octane for Unity
- Topic: HDR and bit depth
- Replies: 10
- Views: 9518
HDR and bit depth
How many bits (Dynamic Range, f-Stops) does Octane use to render an image? It seems to suffer from the same problem described below. I want my indoor render to look like what a human eye sees, not some cheap disposable camera, HDR wise. The location where the sun shines on the floor is totally white ...