Search found 43 matches

by elecman
Wed Jan 24, 2018 11:08 pm
Forum: Octane for Unity
Topic: Quality control
Replies: 14
Views: 8690

Re: Quality control

Ok, I understand. Thanks for the article. Interesting read.
by elecman
Wed Jan 24, 2018 3:45 am
Forum: Octane for Unity
Topic: Ignore AO maps
Replies: 3
Views: 3419

Re: Ignore AO maps

Actually I just found out that some flat geometry with screws as textures (in normal and AO map) do need the AO texture slot to be taken into account. At least for some objects. So it would be nice if Octane can take it into account on a per-object or scene wide basis.
by elecman
Wed Jan 24, 2018 3:37 am
Forum: Octane for Unity
Topic: Quality control
Replies: 14
Views: 8690

Re: Quality control

I have sent you a PM with a new version which has the black spotlight issue.

Thanks for clearing up the HDR issue bit depth issue. I am glad to hear that this part isn't the issue.

When adjusting the settings you suggested, it does look better, but It still looks way better if I export a 32 bit ...
by elecman
Mon Jan 22, 2018 10:12 pm
Forum: Octane for Unity
Topic: Quality control
Replies: 14
Views: 8690

Re: Quality control

Were you able to reproduce this?
by elecman
Thu Jan 11, 2018 9:22 am
Forum: Octane for Unity
Topic: Smoothness: Unity vs Octane
Replies: 2
Views: 2297

Re: Smoothness: Unity vs Octane

Is this at least confirmed as a problem?
by elecman
Wed Jan 10, 2018 8:56 am
Forum: Octane for Unity
Topic: HDR and bit depth
Replies: 10
Views: 9518

Re: HDR and bit depth

Thanks for considering :-)
by elecman
Wed Jan 10, 2018 6:08 am
Forum: Octane for Unity
Topic: HDR and bit depth
Replies: 10
Views: 9518

Re: HDR and bit depth

Yes, I am looking for an HDR color space workflow inside the engine itself. Imagine saving a video with a broken workflow like that. It would be nice if this is on the roadmap.
by elecman
Tue Jan 09, 2018 11:19 am
Forum: Octane for Unity
Topic: HDR and bit depth
Replies: 10
Views: 9518

Re: HDR and bit depth

Thanks for the links. I read it but it still doesn't answer the question of how many f-stops of dynamic range Octane uses.
by elecman
Tue Jan 09, 2018 7:11 am
Forum: Octane for Unity
Topic: HDR and bit depth
Replies: 10
Views: 9518

Re: HDR and bit depth

So nobody knows how many f-stops of dynamic range Octane uses? If this is too low, no fiddling with gamma will fix it. Exporting an image and modifying with a 3rd party program is a really, really bad hack.
by elecman
Sat Jan 06, 2018 9:58 am
Forum: Octane for Unity
Topic: HDR and bit depth
Replies: 10
Views: 9518

HDR and bit depth

How many bits (Dynamic Range, f-Stops) does Octane use to render an image? It seems to suffer from the same problem described below. I want my indoor render to look like what a human eye sees, not some cheap disposable camera, HDR wise. The location where the sun shines on the floor is totally white ...

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