Search found 16 matches

by mytherapy
Tue Sep 05, 2017 11:06 am
Forum: Octane for Unity
Topic: Texture baking for Unity
Replies: 5
Views: 4108

Re: Texture baking for Unity

Hello, thanks for the responses -

If you are using material converter (Render Setup > tools > open Octane global preferences), you can use automatic bake texture tool
and find the baked textures in the assigned folders.

Paride4331 - are you talking about this as part of the rendering workflow ...
by mytherapy
Thu Aug 17, 2017 4:01 pm
Forum: Octane for Unity
Topic: Texture baking for Unity
Replies: 5
Views: 4108

Re: Texture baking for Unity

Ok, thanks for the quick reply.

Is it possible to bake in 3ds Max using render to texture? Are there any tutorials/videos on that?
by mytherapy
Thu Aug 17, 2017 3:45 pm
Forum: Octane for Unity
Topic: Texture baking for Unity
Replies: 5
Views: 4108

Texture baking for Unity

Hello, I've been looking for further info on rendering to texture in Unity using Octane. I thought I could use Octane in place of the existing lightmapper but I can't find very much info on how I would do this. Octane doesn't seem show up in Unity's "lighting" menu and the only hint in the PBR ...
by mytherapy
Mon Aug 14, 2017 11:09 am
Forum: Octane for Unity
Topic: Moving the rendertarget in the Caustic Teapot Scene
Replies: 9
Views: 5160

Re: Moving the rendertarget in the Caustic Teapot Scene

Hello, I've got another question about the Teapot/Caustics scene.

I've got my own PBR rendertarget working in the scene (I created this in Unity), but compared to rendering through the rendertarget in the orbx file, the water looks very different and has no real transparency or caustic effects ...
by mytherapy
Fri Aug 11, 2017 3:32 pm
Forum: Octane for Unity
Topic: Moving the rendertarget in the Caustic Teapot Scene
Replies: 9
Views: 5160

Re: Moving the rendertarget in the Caustic Teapot Scene

Thanks, that's been helpful.
by mytherapy
Thu Aug 10, 2017 1:13 pm
Forum: Octane for Unity
Topic: Moving the rendertarget in the Caustic Teapot Scene
Replies: 9
Views: 5160

Re: Moving the rendertarget in the Caustic Teapot Scene

Hello, can you please view my last post as I've mentioned that I've already tried what you propose.

UPDATE:
I've made some progress but can you link to any good documentation on how the fog/rays are created and how they work? I'm getting various artefacts with the fog depending on the sun ...
by mytherapy
Wed Aug 09, 2017 5:45 pm
Forum: Octane for Unity
Topic: Moving the rendertarget in the Caustic Teapot Scene
Replies: 9
Views: 5160

Re: Moving the rendertarget in the Caustic Teapot Scene

I'd really like to create some simple camera animations of the demo scenes, but if I can't animate the cameras that come through in the orbx file, what would be a work-around for this? I've experimented with creating a new rendertarget in Unity (in the Godray/Forest scene), and I can animate this ...
by mytherapy
Tue Aug 08, 2017 5:45 pm
Forum: Octane for Unity
Topic: Moving the rendertarget in the Caustic Teapot Scene
Replies: 9
Views: 5160

Moving the rendertarget in the Caustic Teapot Scene

Hello, looking at the caustic teapot scene in Unity, I'm not able to change the position of the rendertarget. Or rather it seems that I can move it wherever I want in the editor but it always renders from a fixed position.

I CAN change the position of the render target by going to the "view source ...
by mytherapy
Mon Aug 07, 2017 11:47 am
Forum: Octane for Unity
Topic: Recording Octane output with 3rd party tools
Replies: 7
Views: 4987

Re: Recording Octane output with 3rd party tools

I've been searching for info on recording video with Unity/Octane and I found this roadmap page: https://unity.otoy.com/roadmap/

Author cinematic camera movements and animation sequences inside of Unity using Unity Timeline, a visual sequencing tool to create cinematic content. Control sequences ...
by mytherapy
Mon Jul 31, 2017 4:06 pm
Forum: Octane for Unity
Topic: What is it possible to do in Octane/Unity
Replies: 2
Views: 3633

Re: What is it possible to do in Octane/Unity

Ok, what is the best way to stay updated with new releases?

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