Hello,
could scatter on surface be broken? Scatter on volume works fine. 3DS max 2021 here.
Thank you in advance.
Search found 29 matches
- Sat Mar 05, 2022 3:29 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2021.1.2 - 12.13
- Replies: 6
- Views: 2205
- Fri Aug 06, 2021 5:14 pm
- Forum: Graphisoft ArchiCAD
- Topic: OctaneRender 2021 for ArchiCAD [OBSOLETE]
- Replies: 26
- Views: 62276
Re: OctaneRender 2021 for ArchiCAD [TEST and STABLE]
Hi Paul, thank you a lot for 2021 plugin. I would like to see an Archicad 23 version of the plugin (I 've got both studio and enterprise subscription). Unfortunately the upgrades Archicad gets per year is nonentity concerning the price for it. If at some point I 'll update to last version (of ...
- Mon Jan 25, 2021 7:51 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2020.2 RC6 - 11.04 TEST
- Replies: 19
- Views: 8280
Re: OctaneRender® for 3ds max® v2020.2 RC6 - 11.04 TEST
Hello neonZorglub,
I know you are having a very busy time because of the versions continuously. When you have time can you fix that? Right now 3ds exporter to orbx sends only the first channel of UV mapping. Since Octane uses 3 UV channels it should send all of them or check if any of them is ...
I know you are having a very busy time because of the versions continuously. When you have time can you fix that? Right now 3ds exporter to orbx sends only the first channel of UV mapping. Since Octane uses 3 UV channels it should send all of them or check if any of them is ...
- Wed Jan 20, 2021 3:02 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2020.2 RC6 - 11.04 TEST
- Replies: 19
- Views: 8280
Re: OctaneRender® for 3ds max® v2020.2 RC6 - 11.04 TEST
Hello neonZorglub,
I know you are having a very busy time because of the versions continuously. When you have time can you fix that? Right now 3ds exporter to orbx sends only the first channel of UV mapping. Since Octane uses 3 UV channels it should send all of them or check if any of them is being ...
I know you are having a very busy time because of the versions continuously. When you have time can you fix that? Right now 3ds exporter to orbx sends only the first channel of UV mapping. Since Octane uses 3 UV channels it should send all of them or check if any of them is being ...
- Wed Nov 04, 2020 4:08 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2020.1.5 - 10.20
- Replies: 34
- Views: 19547
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.20
Hi Paride,
yes you right. All this time I am making tests. I converted Physical to Vray and then to Octane and it works fine. Thank you!! Always happy when a new version comes on.
yes you right. All this time I am making tests. I converted Physical to Vray and then to Octane and it works fine. Thank you!! Always happy when a new version comes on.
- Wed Nov 04, 2020 2:42 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2020.1.5 - 10.20
- Replies: 34
- Views: 19547
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.20
Hi, very pleased to see for this new version. Normal map conversion is not working for although.
- Mon Oct 26, 2020 8:35 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2020.1.5 - 10.19
- Replies: 47
- Views: 16859
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Hi,paride4331 wrote:Hi Nick73,
It seems to work, could you share your issued scene?
Regards
Paride
In this case the bug might be in the exporter...
Thank you!!
- Mon Oct 26, 2020 8:31 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2020.1.5 - 10.19
- Replies: 47
- Views: 16859
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Hi Paride,
Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into ...
Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into ...
- Sun Oct 25, 2020 8:57 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2020.1.5 - 10.19
- Replies: 47
- Views: 16859
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Hi Paride,
Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into ...
Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into ...
- Sun Oct 25, 2020 8:34 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2020.1.5 - 10.19
- Replies: 47
- Views: 16859
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Hello,
I don't know if this is a bug of the plugin.
Using different values with Mesh UV Projection works fine in 3ds max. But when I export the object as orbx and open it with standalone, changing the UV set doesn't affect the mapping. Octane seems to ignore it and uses only the default value ...
I don't know if this is a bug of the plugin.
Using different values with Mesh UV Projection works fine in 3ds max. But when I export the object as orbx and open it with standalone, changing the UV set doesn't affect the mapping. Octane seems to ignore it and uses only the default value ...