I am looking through the patch notes, so I apologize in advance if I missed it, but is Light Linking in this build?
I can't seem to find any settings through C4D, Octane, or Octane tags.
Thanks for the update though! I am running tests with the AI Lights and the Denoiser, everything is working ...
Search found 8 matches
- Fri Aug 17, 2018 12:16 am
- Forum: Releases
- Topic: Version 4.0-RC1.0 (obsolete experimental build) 15.08.2018
- Replies: 59
- Views: 32166
- Fri Aug 17, 2018 12:10 am
- Forum: Releases
- Topic: Version 4.0-RC1.0 (obsolete experimental build) 15.08.2018
- Replies: 59
- Views: 32166
Re: Version 4.0-RC1.0 (Latest experimental build) 15.08.2018
I am looking through the patch notes, so I apologize in advance if I missed it, but is Light Linking in this build?
I can't seem to find any settings through C4D, Octane, or Octane tags.
Thanks for the update though! I am running tests with the AI Lights and the Denoiser, everything is working ...
I can't seem to find any settings through C4D, Octane, or Octane tags.
Thanks for the update though! I am running tests with the AI Lights and the Denoiser, everything is working ...
- Thu Feb 08, 2018 12:57 am
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 3.08 TEST 6
- Replies: 142
- Views: 70960
Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]
The silence is deafening hahaha. I cant get upset, but I am definitely eager to get my hands on 3.08.leehenshall wrote:Really enjoying the new features in 3.08. Any news on when a stable build might be ready?
- Wed Jan 03, 2018 9:39 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 118265
Re: Version 3.08-test6 (TEST VERSION)
When will a build be available for Subscriptions? Also, thank you! Awesome new features! Keep up the amazing work!aoktar wrote:Subscription builds will be available only with stable releases anymore. Thanks!thanulee wrote:No subscription build yet? ty
-Inky
- Wed Oct 18, 2017 8:41 pm
- Forum: OctaneVR Questions & Discussion
- Topic: VDB Interactions
- Replies: 2
- Views: 1644
Re: VDB Interactions
You were right! I thought I had the step length cranked in where it needed to be, bit I was wrong!
Thank you very much!
-Inky
Thank you very much!
-Inky
- Mon Oct 16, 2017 8:36 pm
- Forum: OctaneVR Questions & Discussion
- Topic: VDB Interactions
- Replies: 2
- Views: 1644
VDB Interactions
Hey All,
There is probably a simple solution to this issue I'm running into, but I thought I should ask anyway.
I am trying to setup a nice cloud scene with VDB's that I have made. I have copy/pasted a few of them and the areas where the bounding box seems to end is creating ugly straight shadows ...
There is probably a simple solution to this issue I'm running into, but I thought I should ask anyway.
I am trying to setup a nice cloud scene with VDB's that I have made. I have copy/pasted a few of them and the areas where the bounding box seems to end is creating ugly straight shadows ...
- Tue Aug 22, 2017 10:47 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Displacement
- Replies: 2
- Views: 2046
Displacement
I know that I'm not the only person having problems with the displacement in Octane. For the most part, its actually great.
There are a couple issues I'm having with it though:
1: I would love if it accepted different projection types.
2: I REALLY want Otoy to fix the problem with it tearing ...
There are a couple issues I'm having with it though:
1: I would love if it accepted different projection types.
2: I REALLY want Otoy to fix the problem with it tearing ...
- Tue Aug 22, 2017 10:43 pm
- Forum: Releases
- Topic: Version 3.06.2 - obsolete stable
- Replies: 241
- Views: 135935
Re: Version 3.06.2 - Latest stable
Otoy, you guys are doing a great job with your updates lately!
Any word on when displacement will stop pulling apart polygons on geometry? And also, when it will start accepting different projections types?
Keep up the amazing work!
Any word on when displacement will stop pulling apart polygons on geometry? And also, when it will start accepting different projections types?
Keep up the amazing work!