Search found 96 matches

by seriawp
Sat Aug 03, 2024 8:56 am
Forum: Releases
Topic: OctaneRender 2023.1.3.2|OctaneSolaris - RC12[Obsolete]
Replies: 19
Views: 4337

Re: OctaneRender 2023.1.3.2|OctaneSolaris - RC12

The bug with the cropped camera taken from the SOP has returned again.
by seriawp
Tue Jul 23, 2024 8:18 am
Forum: Releases
Topic: OctaneRender 2023.1.3.1|OctaneSolaris - RC11[OBSOLETE]
Replies: 10
Views: 3276

Re: OctaneRender 2023.1.3.1|OctaneSolaris - RC11

Will the new version for 20.5 support MaterialX?
by seriawp
Tue Jul 16, 2024 9:01 am
Forum: Releases
Topic: OctaneRender 2023.1.3.0|OctaneSolaris - RC10[OBSOLETE]
Replies: 15
Views: 4710

Re: OctaneRender 2023.1.3.0|OctaneSolaris - RC10

Did you know that Light Pass Mask does not work with Directional Light?

But it works correctly with regular Area Light.
Here I created a post where I described this error
viewtopic.php?f=140&t=83510&p=434398#p434398
by seriawp
Tue Jul 16, 2024 8:59 am
Forum: Hydra Solaris
Topic: Light Linker Solaris Octane
Replies: 3
Views: 9502

Re: Light Linker Solaris Octane

Works for me.

Some pointers:

* Avoid using merge node unless you know understand how to use layers in USD. Build your networks linearly top to bottom.
* Make sure you specify the primitives you want to control Render Geometry Settings for.

20240629_houdinifx_hzHvhnBh58.png


I realized what my ...
by seriawp
Fri Jun 28, 2024 9:05 am
Forum: Hydra Solaris
Topic: Light Linker Solaris Octane
Replies: 3
Views: 9502

Re: Light Linker Solaris Octane

???? Any solution?
by seriawp
Sat Jun 08, 2024 7:48 am
Forum: Houdini
Topic: Falloff with Normal Map to HUE
Replies: 5
Views: 3997

Re: Falloff with Normal Map

I thought it was possible to use Grayscale as Float (( sad

In game is the usual PBR Retal/Roughness, and with a slider that precisely works in conjunction with Falloff and Hue.
by seriawp
Thu Jun 06, 2024 9:39 pm
Forum: Houdini
Topic: Falloff with Normal Map to HUE
Replies: 5
Views: 3997

Re: Falloff with Normal Map

Hi Seriawp,

You could use a falloff in a mix.

Normal_Falloff.png


I didn't put the question right, sorry, the fallof normal map works fine.

I need to replicate the Pearlescent effect from the game in Octane.
This effect is similar to the node “Octane Iridescent Procedural”, but it is also ...
by seriawp
Tue May 28, 2024 12:29 pm
Forum: Houdini
Topic: Falloff with Normal Map to HUE
Replies: 5
Views: 3997

Re: Falloff with Normal Map

The question is still relevant
by seriawp
Fri May 10, 2024 6:29 pm
Forum: Hydra Solaris
Topic: Hydra Solaris Documentation
Replies: 13
Views: 24087

Re: Hydra Solaris Documentation

I'm looking forward to the documentation, and where can I find a link when it's done?
by seriawp
Fri May 10, 2024 1:33 pm
Forum: Hydra Solaris
Topic: Light Linker Solaris Octane
Replies: 3
Views: 9502

Light Linker Solaris Octane

I read that the Light Linker node isn't working yet.
But the old way with light ID doesn't work either.
Or am I doing something wrong? Please tell me.

Simple Test Scene
https://drive.google.com/file/d/1ISBHYO ... sp=sharing


Image

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