Search found 9 matches
- Tue Mar 10, 2020 7:24 pm
- Forum: Maxon Cinema 4D
- Topic: C4D layer shader causes freeze
- Replies: 6
- Views: 2792
Re: C4D layer shader causes freeze
This can be fixed by not having your Node editor docked in c4d. It's a weird one, but the node editor being docked can wreak some havoc in general. I noticed that c4d wouldn't fully quit by x-ing out / exiting the program, I'd have to end the process via task manager every time.... also because of ...
- Thu Jul 19, 2018 5:53 pm
- Forum: OctaneRender Cloud
- Topic: This model makes no sense, but let me try
- Replies: 1
- Views: 3131
This model makes no sense, but let me try
Let me see if I've got this straight.
There's a new subscription based license available which costs $10.00 per month, it allows for use of Octane locally, as long as there's an active internet connection, but has a limitation of 2 GPUs, and doesn't support network rendering. However, and this is ...
There's a new subscription based license available which costs $10.00 per month, it allows for use of Octane locally, as long as there's an active internet connection, but has a limitation of 2 GPUs, and doesn't support network rendering. However, and this is ...
- Wed May 02, 2018 3:20 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur issue on high poly, rigged model
- Replies: 8
- Views: 3518
Re: Motion Blur issue on high poly, rigged model
Thanks! I actually can't upload it here because the file is too big... even with every non-essential element stripped out of it. Here are a couple more clues though.
I'm rendering quite far down the timeline.... North of frame 4000. When I move the animation to a frame number lower than 3500 ...
I'm rendering quite far down the timeline.... North of frame 4000. When I move the animation to a frame number lower than 3500 ...
- Tue May 01, 2018 9:42 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur issue on high poly, rigged model
- Replies: 8
- Views: 3518
Re: Motion Blur issue on high poly, rigged model
Thanks for the reply and thought. I've got Transform/vertex on in the objectTag "motion blur" tab, as well as Force updates enabled in the "main" tab. The truly strange thing is that if I take the keyframes that are powering the pose morph tag and slide them up or down the timeline to some random ...
- Tue May 01, 2018 2:37 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur issue on high poly, rigged model
- Replies: 8
- Views: 3518
Re: Motion Blur issue on high poly, rigged model
No errors when rendering in LV or PV, and yes the tag is applied to the whole mesh, or at least it's applied to the mesh's parent null, which should work, correct? The model doesn't change its topology over the coarse of the animation either.
After doing a BUNCH of testing, I think the problem is ...
After doing a BUNCH of testing, I think the problem is ...
- Mon Apr 30, 2018 9:21 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur issue on high poly, rigged model
- Replies: 8
- Views: 3518
Re: Motion Blur issue on high poly, rigged model
Sure, thanks for looking.
- Mon Apr 30, 2018 8:49 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur issue on high poly, rigged model
- Replies: 8
- Views: 3518
Motion Blur issue on high poly, rigged model
Hi all, I'm experiencing a weird issue with motion blur not behaving consistently from frame to frame.
I have a rigged advanced biped model that has an octane objectTag applied to a null containing all my model's mesh and character controls. Transform/vertex is selected from the object motion blur ...
I have a rigged advanced biped model that has an octane objectTag applied to a null containing all my model's mesh and character controls. Transform/vertex is selected from the object motion blur ...
- Thu Jul 27, 2017 8:38 pm
- Forum: Bug Reports
- Topic: Octane Crashes Cinema when using more than one GPU
- Replies: 7
- Views: 5251
Re: Octane Crashes Cinema when using more than one GPU
Well, I purchased a license despite the crash issues when using both 1080s. But the issue still persists even in the full version. Anytime I have both cards enabled, regardless of priority settings, C4d will predictably crash after moving the camera at all (dolly, zoom, orbit). So far I do seem to ...
- Wed Jul 05, 2017 4:43 pm
- Forum: Bug Reports
- Topic: Octane Crashes Cinema when using more than one GPU
- Replies: 7
- Views: 5251
Octane Crashes Cinema when using more than one GPU
Hi all, I've been using the Octane demo to get a feel for the workflow for the last couple of weeks.
I instantly hit a snag when trying to use the octane live viewer with multiple GPUs enabled. Any time I'm using the card that's running my display, with use priority checked or not, Cinema crashes ...
I instantly hit a snag when trying to use the octane live viewer with multiple GPUs enabled. Any time I'm using the card that's running my display, with use priority checked or not, Cinema crashes ...