Search found 13 matches

by Perdition
Wed Dec 09, 2015 8:13 am
Forum: Releases
Topic: Version 2.24.2-TEST6 - Test only
Replies: 400
Views: 209922

Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only

Another render engine uses the custom name you can give to the UVW tag as reference for the UV set related
by Perdition
Wed Aug 19, 2015 8:14 am
Forum: Maxon Cinema 4D
Topic: Question regarding uv sets in Cinema 4D and/or Octane plugin
Replies: 3
Views: 2609

Re: Question regarding uv sets in Cinema 4D and/or Octane plugin

I tried it a few week back, with no luck, but I too noticed is there! Hope someone can share some knowledge to how to use it (if is working). Or if possible, a way to use the UVW tag names for determine which UV set to use like Arnold does, would be great!
by Perdition
Tue Mar 10, 2015 2:43 pm
Forum: Maxon Cinema 4D
Topic: Question regarding uv sets in Cinema 4D and/or Octane plugin
Replies: 3
Views: 2609

Question regarding uv sets in Cinema 4D and/or Octane plugin

Hello guys, I was wondering if is there a way to use multiple UV sets in the same material. Ideally what I need to achieve is to have the normal map on one UV set and the Diffuse on another UV set.
by Perdition
Sat Nov 23, 2013 2:41 pm
Forum: M is for Metaverse Gallery
Topic: Dark Souls 2 character render
Replies: 1
Views: 2296

Dark Souls 2 character render

Hello guys, I just wanted to share a render I was working on last few days about a character I'm doing with the only purpose of some practice on sculpting with Zbrush (from a reference found on internet).

I have to admit I was a bit intimidated at first, when it was time to export all the parts ...
by Perdition
Thu Apr 25, 2013 6:44 pm
Forum: Maxon Cinema 4D
Topic: Testing Beta 0.42 (OBSOLETE VERSION)
Replies: 67
Views: 33242

Re: Testing Beta 0.42 **** LAST VERSION ****

Just bought the license of the plugin few days ago because it seemed great and to finally do some work in Octane (not a big fan of the export to render things). But this beta release is just awesome! Playing around with the Shader to Texture function and it works very well, same for liveDB.

Thanks
by Perdition
Thu Nov 04, 2010 10:03 pm
Forum: Development Build Releases
Topic: re opening scene ocs file and materials indexs changing
Replies: 5
Views: 1919

Re: re opening scene ocs file and materials indexs changing

I always create the material nodes/macros, but sometimes when for example I hide one element in the scene and rewrite the .obj I find the materials shifted in position when I open the .ocs file. This will not occur if I have the .ocs file already open in Octane and I just reload the .obj
by Perdition
Thu Nov 04, 2010 6:12 pm
Forum: General Discussion
Topic: Single mapping solution ?
Replies: 11
Views: 4249

Re: Single mapping solution ?

In C4D you have to use Bodypaint 3D to define the UVs. Set the interface to "BP UV Edit".
by Perdition
Wed Oct 27, 2010 7:05 pm
Forum: General Discussion
Topic: Specular material, color vs. transparency
Replies: 11
Views: 5231

Re: Specular material, color vs. transparency

Ehm, sorry for the noob question but, where can I find this HSV color picker? I only see the RGB one...
by Perdition
Sun Aug 15, 2010 11:04 am
Forum: Maxon Cinema 4D
Topic: Octane exporter for C4D version 0.09
Replies: 10
Views: 6629

Re: Octane exporter for C4D version 0.09

Thanks! 8-)

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