Search found 13 matches
- Wed Dec 09, 2015 8:13 am
- Forum: Releases
- Topic: Version 2.24.2-TEST6 - Test only
- Replies: 400
- Views: 209922
Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only
Another render engine uses the custom name you can give to the UVW tag as reference for the UV set related
- Wed Aug 19, 2015 8:14 am
- Forum: Maxon Cinema 4D
- Topic: Question regarding uv sets in Cinema 4D and/or Octane plugin
- Replies: 3
- Views: 2609
Re: Question regarding uv sets in Cinema 4D and/or Octane plugin
I tried it a few week back, with no luck, but I too noticed is there! Hope someone can share some knowledge to how to use it (if is working). Or if possible, a way to use the UVW tag names for determine which UV set to use like Arnold does, would be great!
- Tue Mar 10, 2015 2:43 pm
- Forum: Maxon Cinema 4D
- Topic: Question regarding uv sets in Cinema 4D and/or Octane plugin
- Replies: 3
- Views: 2609
Question regarding uv sets in Cinema 4D and/or Octane plugin
Hello guys, I was wondering if is there a way to use multiple UV sets in the same material. Ideally what I need to achieve is to have the normal map on one UV set and the Diffuse on another UV set.
- Sat Nov 23, 2013 2:41 pm
- Forum: M is for Metaverse Gallery
- Topic: Dark Souls 2 character render
- Replies: 1
- Views: 2296
Dark Souls 2 character render
Hello guys, I just wanted to share a render I was working on last few days about a character I'm doing with the only purpose of some practice on sculpting with Zbrush (from a reference found on internet).
I have to admit I was a bit intimidated at first, when it was time to export all the parts ...
I have to admit I was a bit intimidated at first, when it was time to export all the parts ...
- Thu Apr 25, 2013 6:44 pm
- Forum: Maxon Cinema 4D
- Topic: Testing Beta 0.42 (OBSOLETE VERSION)
- Replies: 67
- Views: 33242
Re: Testing Beta 0.42 **** LAST VERSION ****
Just bought the license of the plugin few days ago because it seemed great and to finally do some work in Octane (not a big fan of the export to render things). But this beta release is just awesome! Playing around with the Shader to Texture function and it works very well, same for liveDB.
Thanks
Thanks
- Thu Nov 04, 2010 10:03 pm
- Forum: Development Build Releases
- Topic: re opening scene ocs file and materials indexs changing
- Replies: 5
- Views: 1919
Re: re opening scene ocs file and materials indexs changing
I always create the material nodes/macros, but sometimes when for example I hide one element in the scene and rewrite the .obj I find the materials shifted in position when I open the .ocs file. This will not occur if I have the .ocs file already open in Octane and I just reload the .obj
- Thu Nov 04, 2010 6:24 pm
- Forum: Development Build Releases
- Topic: re opening scene ocs file and materials indexs changing
- Replies: 5
- Views: 1919
Re: re opening scene ocs file and materials indexs changing
Got the same problem here 

- Thu Nov 04, 2010 6:12 pm
- Forum: General Discussion
- Topic: Single mapping solution ?
- Replies: 11
- Views: 4249
Re: Single mapping solution ?
In C4D you have to use Bodypaint 3D to define the UVs. Set the interface to "BP UV Edit".
- Wed Oct 27, 2010 7:05 pm
- Forum: General Discussion
- Topic: Specular material, color vs. transparency
- Replies: 11
- Views: 5231
Re: Specular material, color vs. transparency
Ehm, sorry for the noob question but, where can I find this HSV color picker? I only see the RGB one...
- Sun Aug 15, 2010 11:04 am
- Forum: Maxon Cinema 4D
- Topic: Octane exporter for C4D version 0.09
- Replies: 10
- Views: 6629