Hey @aoktar or anyone else in this forum,
I am finally trying to solve a problem I had for a long time. I was trying to reveal a specific spherical area of a model via texture. Tried with Dirt node, Vertex Maps and Texture projections, but the easiest and most performant way would be a 3D spherical ...
Search found 6 matches
- Fri Aug 28, 2020 1:44 pm
- Forum: Releases
- Topic: Cinema4D version 2020.1.4 (Obsolete stable) 23.07.2020
- Replies: 90
- Views: 42191
- Thu Oct 03, 2019 10:25 am
- Forum: Releases
- Topic: Cinema 4D version 2019.1.1-R3 (Stable) 09.10.2019
- Replies: 122
- Views: 63256
No Toon Shader in 2019.1.1 (Stable) 24.09.2019
Hi Aoktar,
while I am really impressed with the Vector Displacements and experimenting with it was fun.
In the end this release is not usable for me at all, because the toon shader does not work (for me). Are you aware of this and planning to fix it?
I am getting the ususal device failure like in ...
while I am really impressed with the Vector Displacements and experimenting with it was fun.
In the end this release is not usable for me at all, because the toon shader does not work (for me). Are you aware of this and planning to fix it?
I am getting the ususal device failure like in ...
- Sat Apr 06, 2019 12:53 pm
- Forum: Releases
- Topic: Cinema 4D version 2018.1-R3(obsoletestable) - 29.03.2019
- Replies: 113
- Views: 61968
Strange missing Displacement Bug
Hi Aoktar,
I found a very strange bug in the octane displacement method, that's kind of new for me.
Displacement_With2Objects.jpg
Displacement_FloorDisabled.jpg
Displacement_Switched.jpg
It's making octane quite unusable for me right now... maybe you can tell me what's happening and give ...
I found a very strange bug in the octane displacement method, that's kind of new for me.
Displacement_With2Objects.jpg
Displacement_FloorDisabled.jpg
Displacement_Switched.jpg
It's making octane quite unusable for me right now... maybe you can tell me what's happening and give ...
- Thu Mar 21, 2019 8:22 pm
- Forum: Releases
- Topic: Cinema 4D version 2018.1-R3(obsoletestable) - 29.03.2019
- Replies: 113
- Views: 61968
Re: Cinema 4D version 2018.1
Hey Aoktar,
the build feels stable right now. I've even updated my licence and hope that there is more new stuff coming in the future.
I seemed to have found a bug in the specular material: The sheen values don't do anything to the material, although I know the effect they should do. Also I am not ...
the build feels stable right now. I've even updated my licence and hope that there is more new stuff coming in the future.
I seemed to have found a bug in the specular material: The sheen values don't do anything to the material, although I know the effect they should do. Also I am not ...
- Sat Jun 02, 2018 5:29 pm
- Forum: Releases
- Topic: Version 3.08.1-R4 (obsolete stable)
- Replies: 203
- Views: 122869
Re: Version 3.08(latest stable)
Hello aoktar,
i found a bug that you might want to hear. While working with x-particles, the instance color shader works perfectly, but when I tried to make it emit light from a specific range via the Scattering Medium Node, it seems to not recognize this range.
I want to create an effect like you ...
i found a bug that you might want to hear. While working with x-particles, the instance color shader works perfectly, but when I tried to make it emit light from a specific range via the Scattering Medium Node, it seems to not recognize this range.
I want to create an effect like you ...
- Tue May 29, 2018 1:02 pm
- Forum: Releases
- Topic: Version 4 - XB2.1 (Test release)
- Replies: 14
- Views: 13272
Re: Version 4 - XB2.1 (Test release)
strange thing happens during animation. PArt of the Model gets torn apart
here the scenefile
https://www.dropbox.com/s/x6zbshqv8jp9m2o/lego_octane-torn-apart_01%20test.c4d?dl=0
Hi moebius,
i tested the denoiser in animation and my geometry was also torn apart. The solution was to give the ...
here the scenefile
https://www.dropbox.com/s/x6zbshqv8jp9m2o/lego_octane-torn-apart_01%20test.c4d?dl=0
Hi moebius,
i tested the denoiser in animation and my geometry was also torn apart. The solution was to give the ...