Search found 17 matches

by tobydalsgaard
Mon Apr 06, 2020 5:14 pm
Forum: Development Build Releases
Topic: OctaneRender™ 2020.1 RC2 [superseded by 2020.1 RC3]
Replies: 97
Views: 45340

Re: OctaneRender™ 2020.1 RC2 [latest 2020.1.x]

Bug:

Slave machine fails when Z-Depth is selected in render passes.

Tried a few different scenes, tried every sample mode and image format. Disabled all other passes one at a time. It was narrowed down to the Z-Depth causing the issue.

Not sure how to get a more elaborate view of what is failing ...
by tobydalsgaard
Mon Oct 08, 2018 4:24 pm
Forum: Releases
Topic: Version 4.0-RC5 (Obsolete release candidate)
Replies: 83
Views: 49890

Re: Version 4.0-RC5 (Latest release candidate) 29.09.2018


Ahmet perhaps its a good idea to have the specular map at 1 as default?

Not because it's not a metallic material by default. Specular_map will be 1.0 if you create by "create metallic material" command.


I have to agree specular map should always default to 1. There are only two types of ...
by tobydalsgaard
Wed Sep 12, 2018 1:59 pm
Forum: Releases
Topic: Version 4.0-RC2-R1 (18.08.2018)
Replies: 84
Views: 50752

Re: Version 4.0-RC2-R1 (Latest experimental build) 18.08.2018

@tobydalsgaard;
please, set the Specular Map value to 1 for the Metallic material:
A92AA6C1-3545-483B-B749-D3D1968C5DE4.jpeg
ciao Beppe

That works. Any reason the default for specular map is not set to 1? The only other material that uses it is the Universal material which you renamed to metal ...
by tobydalsgaard
Tue Sep 11, 2018 10:43 pm
Forum: Releases
Topic: Version 4.0-RC2-R1 (18.08.2018)
Replies: 84
Views: 50752

Re: Version 4.0-RC2-R1 (Latest experimental build) 18.08.2018

In this version creating Metal textures does not work at all for me. Cycled through Octane, Beckman, and GGX, played with the IORs on each, changed IOR modes and I only get white diffuse material in the texture preview as well as the live viewer. Changing the diffuse changes the color, but still not ...
by tobydalsgaard
Tue Sep 04, 2018 7:11 pm
Forum: Releases
Topic: Version 4.0-RC2-R1 (18.08.2018)
Replies: 84
Views: 50752

Fairly large scenes crash constantly

When rendering larger scenes I get constant crashes. No logs from Octane to show because it crashes Cinema 4D completely but I have attached the logs from C4D Bug Reports

Scene is an automotive scene and i am rendering stills from different angles. Tried using the takes system but was almost ...
by tobydalsgaard
Mon Jun 25, 2018 2:10 pm
Forum: Bug Reports
Topic: Increased render time when using the takes system
Replies: 6
Views: 3496

Re: Increased render time when using the takes system

aoktar wrote:I'm testing that. But i have two advices for optimisations. See...

Thanks aoktar. Yeah the subdivision thing I just forgot about for this project but I didn't know about the Geometry Update to help speed things up, went ahead and read up on it on your website
by tobydalsgaard
Fri Jun 22, 2018 3:00 pm
Forum: Bug Reports
Topic: Increased render time when using the takes system
Replies: 6
Views: 3496

Re: Increased render time when using the takes system

aoktar I will PM you a link to the scene.
by tobydalsgaard
Fri Jun 22, 2018 2:31 pm
Forum: Bug Reports
Topic: Increased render time when using the takes system
Replies: 6
Views: 3496

Re: Increased render time when using the takes system

I'm trying understand your problem. Are you switching takes on every frames?

No. I am simply using C4D's take system like I always do. I have 3 different cameras each assigned to a different take that is 900 frames. In the takes system you then put a check mark next to the ones that you want to ...
by tobydalsgaard
Thu Jun 21, 2018 7:43 pm
Forum: Bug Reports
Topic: Increased render time when using the takes system
Replies: 6
Views: 3496

Increased render time when using the takes system

Was rendering a project with 3 different takes which I have used a ton in the past. Watching it render though it was taking up to 50 seconds between each frame preparing before it actually started rendering. I shut the computer down and optimized the scene and tried it again and got the same result ...
by tobydalsgaard
Tue Apr 03, 2018 1:41 pm
Forum: User requests
Topic: Switch the Transform and the Projection Node Placement
Replies: 4
Views: 2563

Re: Switch the Transform and the Projection Node Placement

Beppe,

This is all that I am talking about. Simply just swapping places
CINEMA 4D_2018-04-03_09-32-42.jpg

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