Hey! Could you please elaborate on what you mean by "functioning the same as in Substance Painter"? Have you tried inverting one of the channels perhaps?
Hi nejck,
Thanks for your Help. And yes, I have inverted the Green channel.
The normal map does have some effect in Octane. But the sharp ...
Search found 3 matches
- Mon Nov 30, 2020 3:41 am
- Forum: General Discussion
- Topic: Normal map working like substance painter
- Replies: 2
- Views: 973
- Sun Nov 29, 2020 3:50 am
- Forum: General Discussion
- Topic: Normal map working like substance painter
- Replies: 2
- Views: 973
Normal map working like substance painter
Hi Everybody,
I know it's probably a long shot but is there a way to make the normal map functioning like the substance painter and UE4?
Since the new 30 series have way larger gpu rams, I am thinking maybe I can just use denser meshes instead of using displacement and subdivisions.
But So far I ...
I know it's probably a long shot but is there a way to make the normal map functioning like the substance painter and UE4?
Since the new 30 series have way larger gpu rams, I am thinking maybe I can just use denser meshes instead of using displacement and subdivisions.
But So far I ...
- Mon Oct 19, 2020 6:17 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2020.2 XB3
- Replies: 14
- Views: 7822
Re: OctaneRender™ 2020.2 XB3 [current 2020.2]
Well, I feel like driving a lambo right now. I just upgrated my old GTX titan x to the new epic 3090.
Just some minor problems like some of my layered materials (from 2020.1) become null when loaded into XB3.0. But a quick copy and paste solved it.
Keep up the great work guys.
Just some minor problems like some of my layered materials (from 2020.1) become null when loaded into XB3.0. But a quick copy and paste solved it.
Keep up the great work guys.