Hi,
add another Texture Environment node and change the type to Visible, instead or Primary, in this way you can use it for Backplate, Reflections, and/or Refractions:
http://www.aoktar.com/octane/OctaneDaylight.html
ciao Beppe
Thank you Beppe, I did that and it allowed the material to refract ...
Search found 3 matches
- Wed Jun 24, 2020 10:46 pm
- Forum: Help / Tutorials
- Topic: How to make background visible by refraction
- Replies: 3
- Views: 2472
- Wed Jun 24, 2020 1:34 am
- Forum: Help / Tutorials
- Topic: How to make background visible by refraction
- Replies: 3
- Views: 2472
How to make background visible by refraction
Hello,
Is there any way for refractive (transmissive) materials to refract a background object?
I'm attaching two different images, one with the desired result and another with what I get with octane render (which refracts octane's daylight object)
Desired result with c4d's standard renderer (you ...
Is there any way for refractive (transmissive) materials to refract a background object?
I'm attaching two different images, one with the desired result and another with what I get with octane render (which refracts octane's daylight object)
Desired result with c4d's standard renderer (you ...
- Mon Jun 26, 2017 1:02 am
- Forum: Resources and Sharing
- Topic: look through a magnifying glass setup
- Replies: 0
- Views: 2350
look through a magnifying glass setup
Hey, this might be a bit obvious for a seasoned OTOY user but it took me quite some time to figure out. I had to simulate a "through a magnifying glass" setup for a project and I wanted to share the c4d scene in case it's useful for anyone out there (download over here: https://drive.google.com/file ...