Hi Beppe,
it's already the 3.08.3
I'm still strugling with this problem, it seems that is not possible to put the texture in the out of core system even if it is on
Search found 14 matches
- Sat Sep 29, 2018 9:36 am
- Forum: Bug Reports
- Topic: error CUDA 770 - an illigal memory access was encountered
- Replies: 5
- Views: 2169
- Thu Aug 23, 2018 12:07 pm
- Forum: Bug Reports
- Topic: error CUDA 770 - an illigal memory access was encountered
- Replies: 5
- Views: 2169
Re: error CUDA 770 - an illigal memory access was encountered
It's already disabled, I have the subscription and I'm using only the 1080tis
- Thu Aug 23, 2018 11:25 am
- Forum: Bug Reports
- Topic: error CUDA 770 - an illigal memory access was encountered
- Replies: 5
- Views: 2169
error CUDA 770 - an illigal memory access was encountered
Good morning,
I'm experiencing some trouble with the 3.08 in general, in particular, I tried R2 and R3.
I don't know if it's a bug or not but when I have a heavy file I have every time this error(attached).
vram.JPG console.JPG
with the same PC, same drivers same file etc etc etc, but using the 3 ...
I'm experiencing some trouble with the 3.08 in general, in particular, I tried R2 and R3.
I don't know if it's a bug or not but when I have a heavy file I have every time this error(attached).
vram.JPG console.JPG
with the same PC, same drivers same file etc etc etc, but using the 3 ...
- Thu Nov 30, 2017 10:28 am
- Forum: Maxon Cinema 4D
- Topic: texture and content browser
- Replies: 3
- Views: 1997
texture and content browser
Good morning everyone,
i try to explain as better as i can.
i start saying that i've never had this problem with the 3.06 before, and it's showing now woth the 3.07 r2.
basically, i'm doing a new model to put in my master library, to be saved in the content browser.
at the moment i'm applying a ...
i try to explain as better as i can.
i start saying that i've never had this problem with the 3.06 before, and it's showing now woth the 3.07 r2.
basically, i'm doing a new model to put in my master library, to be saved in the content browser.
at the moment i'm applying a ...
- Mon Oct 16, 2017 3:12 pm
- Forum: Maxon Cinema 4D
- Topic: Car Paint
- Replies: 3
- Views: 2500
Re: Car Paint
Hi to everyone,
starting fron a Live DB material, i achieved this results adding a normal map in the base metal material and in the flakes material as well
starting fron a Live DB material, i achieved this results adding a normal map in the base metal material and in the flakes material as well
- Thu Oct 12, 2017 8:33 am
- Forum: Maxon Cinema 4D
- Topic: Car Paint
- Replies: 3
- Views: 2500
Re: Car Paint
Hi Beppe,
yes, i tried.
but i would like to achieve the result shown in the video.
the livedb material looks good, but they don't have the same quality (in my opinion)
yes, i tried.
but i would like to achieve the result shown in the video.
the livedb material looks good, but they don't have the same quality (in my opinion)
- Wed Oct 11, 2017 8:48 am
- Forum: Maxon Cinema 4D
- Topic: Car Paint
- Replies: 3
- Views: 2500
Car Paint
Hi to everyone,
i tried to meke a good carpaint material because it was needed for a job.
i tried to have a look in the forum reaching this results, that is good enough if it's looked from enough distance, but doesn't seem realistic.
so far is made with 2 mix material:
1st mix: - metal colour ...
i tried to meke a good carpaint material because it was needed for a job.
i tried to have a look in the forum reaching this results, that is good enough if it's looked from enough distance, but doesn't seem realistic.
so far is made with 2 mix material:
1st mix: - metal colour ...
- Wed Oct 11, 2017 8:38 am
- Forum: Maxon Cinema 4D
- Topic: Render queue manager
- Replies: 2
- Views: 1602
Re: Render queue manager
Try PV render queue 2.
you have to save different file for each camera you have, but it works fine
you have to save different file for each camera you have, but it works fine
- Mon Oct 09, 2017 8:51 am
- Forum: General Discussion
- Topic: Octane for c4d - instances and colours
- Replies: 7
- Views: 5644
Re: Octane for c4d - instances and colours
Hi Aoktar.
I finally had a chance to try your file.
it seems to work fine for what I need, render_instances + precise order colour.
it's gonna be a long conversion job, to put all the colours I have into the gradient, rather than the separated materials I currently have, but at least after that I ...
I finally had a chance to try your file.
it seems to work fine for what I need, render_instances + precise order colour.
it's gonna be a long conversion job, to put all the colours I have into the gradient, rather than the separated materials I currently have, but at least after that I ...
- Thu Oct 05, 2017 11:03 am
- Forum: General Discussion
- Topic: Octane for c4d - instances and colours
- Replies: 7
- Views: 5644
Re: Octane for c4d - instances and colours
i see, but i don't need mograph.
i just need to apply a precise colour order, and i would need to be able to use the render instances saving vram.
let me try again to explain the problem:
10 lipstick with the colour assign, they are simple instances, not render instances, copy basically.
like this ...
i just need to apply a precise colour order, and i would need to be able to use the render instances saving vram.
let me try again to explain the problem:
10 lipstick with the colour assign, they are simple instances, not render instances, copy basically.
like this ...