Search found 29 matches

by tripledistilled
Thu May 15, 2025 10:27 pm
Forum: Releases
Topic: OctaneRender 2025.2 for Houdini production (2025.2.0.0)
Replies: 23
Views: 1358

Re: OctaneRender 2025.2 for Houdini production (2025.2.0.0)

Fixed items disappearing while scene update in animated scenes
...
ROP's base file name parameter default to "$HIP/render/$HIPNAME.$OS.orbx"
Appreciate both of these fixes. Nice to see OCIO updated too.
Octane Quick Material
So good!!
by tripledistilled
Mon Dec 16, 2024 1:57 pm
Forum: Releases
Topic: OctaneRender 2024.1.2 for Houdini production (2024.1.2.0)
Replies: 23
Views: 14701

Re: OctaneRender 2024.1.2 for Houdini production (2024.1.2.0)

Thanks for supporting 20.5.445 so quickly.
by tripledistilled
Thu Dec 05, 2024 11:35 am
Forum: Development Build Releases
Topic: OctaneRender® 2025.1 Beta 1
Replies: 35
Views: 18082

Re: OctaneRender® 2025.1 Beta 1 [current 2025.1]

karl wrote:OCIO v2.1 is supported, but that config requires OCIO v2.3. Support for v2.3 is coming - the plan is to have it ready for 2025.1.
Brilliant. Thank you.
by tripledistilled
Wed Dec 04, 2024 7:54 pm
Forum: Development Build Releases
Topic: OctaneRender® 2025.1 Beta 1
Replies: 35
Views: 18082

Re: OctaneRender® 2025.1 Beta 1 [current 2025.1]

Is it possible to get support for OpenColorIO v2?

It looks like 2025.1 (and 2026.1) are still struggling to parse cg-config-v2.2.0_aces-v1.3_ocio-v2.3.ocio. Displaying "No config file" under preferences.

Unless it's something I'm doing incorrectly.
by tripledistilled
Fri Jan 26, 2024 11:21 am
Forum: Releases
Topic: OctaneRender 2023.1.2 for Houdini production (2023.1.2.0)
Replies: 14
Views: 3748

Re: OctaneRender 2023.1.2 for Houdini production (2023.1.2.0)

I don’t think we expose the up vector controls in Houdini. Is there a specific reason you need it exposed? Are you trying to use Perspective correction?
I'd like to navigate around in Standalone, at the moment models skew off screen when I try to move the camera.

Eg: In Houdini, drop a cube ...
by tripledistilled
Thu Jan 25, 2024 8:59 pm
Forum: Releases
Topic: OctaneRender 2023.1.2 for Houdini production (2023.1.2.0)
Replies: 14
Views: 3748

Re: OctaneRender 2023.1.2 for Houdini production (2023.1.2.0)


As for the orbit around object, there is a specific tool in standalone to help with this as far as I know, (Camera Target Picker) but also if you set Target on the camera to 0.0.0 then it should orbit at world center.
Brilliant. I needed an up-vector of 0,1,0 too.

Is there somewhere I could ...
by tripledistilled
Wed Jan 24, 2024 12:19 pm
Forum: Releases
Topic: OctaneRender 2023.1.2 for Houdini production (2023.1.2.0)
Replies: 14
Views: 3748

Re: OctaneRender 2023.1.2 for Houdini production (2023.1.2.0)

- Unconnected nodes are deleted before exporting scene to orbx file
I am a big fan of this, thank you. It would be nice if unused AOV's could be cleaned up too.

One issue I do have. When exporting an orbx file and opening it within Standalone, I don't seem to be able to orbit around an object. It ...
by tripledistilled
Mon Dec 18, 2023 10:28 am
Forum: Releases
Topic: OctaneRender 2023.1 for Houdini production (2023.1.0.3)
Replies: 24
Views: 5096

Re: OctaneRender 2023.1 for Houdini production (2023.1.0.3)

- Mac builds are codesigned and notarized
Never thought I'd see the day. Thank you!
by tripledistilled
Fri Nov 10, 2023 9:12 am
Forum: General Discussion
Topic: Embergen Auto-Update?
Replies: 10
Views: 5208

Re: Embergen Auto-Update?

Still no update on this ?
Had to reinstall Embergen at one point and now I can't access any of my files because they were created in a version too recent ><
With only a few weeks of the Black Friday deal left to run and Embergen staff publically stating they don't plan to renew the Otoy BF deal ...
by tripledistilled
Thu Jun 15, 2023 11:26 am
Forum: Releases
Topic: OctaneRender 2022.1 for Houdini production build 2022.1.1.1
Replies: 7
Views: 3780

Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.1

Update: Figured out I was running the Intel / Rosetta version of 19.5.640 by mistake. I have it working now, phew.

For whatever reason, the Apple Silicon version of Houdini has never run from the Houdini Terminal.app - making it harder to debug.

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