Hi there,
we're trying to render some 7k images for print, but for some reason Octane 4.00 keeps crashing when trying to save beauty and AOV as exr's. It works ok when saving to png's (at least until 5k), however anything beyond 5k has crashed when I set it to save as exr's. Just using GI_AO at ...
Search found 17 matches
- Sat Mar 16, 2019 12:17 am
- Forum: Maxon Cinema 4D
- Topic: Octane C4D crashes when rendering high resolution images
- Replies: 7
- Views: 4867
- Thu Dec 14, 2017 8:11 pm
- Forum: Maxon Cinema 4D
- Topic: Texture projection onto clones/make texture stick
- Replies: 11
- Views: 5749
Re: Texture projection onto clones/make texture stick
oh I see, will give this a shot shortly, thank you!!
- Thu Dec 14, 2017 7:05 pm
- Forum: Maxon Cinema 4D
- Topic: Texture projection onto clones/make texture stick
- Replies: 11
- Views: 5749
Re: Texture projection onto clones/make texture stick
this is the array of cubes:
2017-12-14 11_02_25-CINEMA 4D R18.057 Studio (RC - R18) - [yousee_frame_styles_002.c4d _] - Main.png
this is the text that gets projected onto the cubes:
2017-12-14 11_02_39-CINEMA 4D R18.057 Studio (RC - R18) - [yousee_frame_styles_002.c4d _] - Main.png
can it ...
2017-12-14 11_02_25-CINEMA 4D R18.057 Studio (RC - R18) - [yousee_frame_styles_002.c4d _] - Main.png
this is the text that gets projected onto the cubes:
2017-12-14 11_02_39-CINEMA 4D R18.057 Studio (RC - R18) - [yousee_frame_styles_002.c4d _] - Main.png
can it ...
- Thu Dec 14, 2017 6:56 pm
- Forum: Maxon Cinema 4D
- Topic: Texture projection onto clones/make texture stick
- Replies: 11
- Views: 5749
Re: Texture projection onto clones/make texture stick
in the object manager the material projection is set to UVW, inside the material I set the texture projection to PERSPECTIVE because I want the type image to be projected across all the cubes in the cloner.
not sure how to tackle this, appreciate any help!
not sure how to tackle this, appreciate any help!
- Thu Dec 14, 2017 6:35 pm
- Forum: Maxon Cinema 4D
- Topic: Texture projection onto clones/make texture stick
- Replies: 11
- Views: 5749
Re: Texture projection onto clones/make texture stick
any clues on how to tackle this aoktar?
- Wed Dec 13, 2017 9:42 pm
- Forum: Maxon Cinema 4D
- Topic: Texture projection onto clones/make texture stick
- Replies: 11
- Views: 5749
Re: Texture projection onto clones/make texture stick
ok just tried, the projection works fine, set it to PERSPECTIVE, dragged the projection camera in and set the position to WORLD SPACE, then applied the material to the cloner.
the type is visible but it's currently on every single clone instead of being projected over all of them.
any clues?
EDIT ...
the type is visible but it's currently on every single clone instead of being projected over all of them.
any clues?
EDIT ...
- Wed Dec 13, 2017 9:34 pm
- Forum: Maxon Cinema 4D
- Topic: Texture projection onto clones/make texture stick
- Replies: 11
- Views: 5749
Re: Texture projection onto clones/make texture stick
I'm about to try it the usual way, wasn't aware that it should be working like this tbh, that's great!
I'll give it a shot right away and report! thank you aoktar!
I'll give it a shot right away and report! thank you aoktar!
- Wed Dec 13, 2017 9:27 pm
- Forum: Maxon Cinema 4D
- Topic: Texture projection onto clones/make texture stick
- Replies: 11
- Views: 5749
Texture projection onto clones/make texture stick
hi there,
trying to project some bold type texture onto a grid array cloner, basically a wall made from x by x clones.
now I want to rotate those clones by 180deg at some point, the type is supposed to be on the backside of the clones and becomes fully visible once the rotation is completed.
found ...
trying to project some bold type texture onto a grid array cloner, basically a wall made from x by x clones.
now I want to rotate those clones by 180deg at some point, the type is supposed to be on the backside of the clones and becomes fully visible once the rotation is completed.
found ...
- Tue Apr 18, 2017 11:16 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur for Octane Scatter Object
- Replies: 18
- Views: 8360
Re: Motion Blur for Octane Scatter Object
all right understood. that'll have to do for now! looking forward to seeing this implemented!
- Tue Apr 18, 2017 6:19 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur for Octane Scatter Object
- Replies: 18
- Views: 8360
Re: Motion Blur for Octane Scatter Object
man that's quite disappointing tho... you would assume that all native octane objects are supported. any workarounds? current state to object doesn't work it seems. is the mograph cloner the only other option?