Thanks a lot ... sorry, I forgot to specify I'm using C4D to render, is there a way to do this in C4D directly ? or do I have to export my scene to the standalone ?
thx
Search found 3 matches
- Thu Aug 03, 2017 11:37 am
- Forum: General Discussion
- Topic: set the color of the MaterialID
- Replies: 3
- Views: 4782
- Thu Aug 03, 2017 8:46 am
- Forum: General Discussion
- Topic: set the color of the MaterialID
- Replies: 3
- Views: 4782
set the color of the MaterialID
Hello,
Is there a way to setup the colours of the materialIDs ? Because actually it generates random colours for each material ... no problem if render goes straight forward on 1800 frames ... but if the render crash and you have to relaunch the render in the middle of the sequence ... it ...
Is there a way to setup the colours of the materialIDs ? Because actually it generates random colours for each material ... no problem if render goes straight forward on 1800 frames ... but if the render crash and you have to relaunch the render in the middle of the sequence ... it ...
- Thu Jun 22, 2017 8:56 pm
- Forum: General Discussion
- Topic: ref position pass
- Replies: 0
- Views: 1176
ref position pass
Hello,
I'm trying to find a way to create a mask on a moving object in Nuke... I usually have a ref position pass to do it ... but can't figure out how to render something similar from octane ... I 've found only the world position pass ... is there a way to render this in octane ?
Thanks a lot ...
I'm trying to find a way to create a mask on a moving object in Nuke... I usually have a ref position pass to do it ... but can't figure out how to render something similar from octane ... I 've found only the world position pass ... is there a way to render this in octane ?
Thanks a lot ...