Search found 5 matches

by indigoGnat
Thu Jul 06, 2017 3:44 pm
Forum: General Discussion
Topic: Displacement node
Replies: 7
Views: 4100

Re: Displacement node

I've found that scaling the texture tag in the Objects pane is a quick and easy way to deal with the odd polygons that show up in close-ups.

You scale it down in the Length U and Length V or adjust the scale of the texture in the coordinates tab. You will need to play with the scale of your noise a ...
by indigoGnat
Tue Apr 25, 2017 3:05 pm
Forum: Maxon Cinema 4D
Topic: Recreating indentation from a staple in soft material
Replies: 1
Views: 789

Recreating indentation from a staple in soft material

I'm looking to recreate the indentation caused by stapling into a soft material. I'd like to accomplish this in a non-destructive way (with a deformer, rather than subdividing and editing the actual surface polygons themselves)

In the past I've subdivided the surface and edited the points manually ...
by indigoGnat
Thu Apr 20, 2017 6:17 pm
Forum: Releases
Topic: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
Replies: 106
Views: 61577

Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Thanks Ahmet for the hard work. Here's an example of the fruits of your labor.

I've rendered two images, one interior, and one not. The interior scene saw no speed-ups, at least in this scene, from adaptive sampling. However the robot render went from 4 minutes @ 4k resolution and 4k samples on PT ...
by indigoGnat
Thu Mar 30, 2017 2:04 pm
Forum: Maxon Cinema 4D
Topic: Circular Banding in Renders
Replies: 4
Views: 2170

Re: Circular Banding in Renders


I guess you need to reduce more drastically the Ray epsilon value.


I've tried that, I've gone from 0.000001to 0.1, taking them up in step by step increments. The banding never goes away. It just shifts position, like ripples coming from the center of the camera. I tried again this morning ...
by indigoGnat
Wed Mar 29, 2017 11:50 pm
Forum: Maxon Cinema 4D
Topic: Circular Banding in Renders
Replies: 4
Views: 2170

Circular Banding in Renders

I've had this problem with a few camera angles and it seems mainly to happen when I turn up the level of detail on a displacement map.

I've tried slightly adjusting Ray epsilon, and it changes the banding slightly but it doesn't get rid of it.

The banding seems centered around the camera and it ...

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