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Search found 19 matches
- Tue Mar 02, 2021 2:34 pm
- Forum: General Discussion
- Topic: Upgrade to version 2019
- Replies: 2
- Views: 1116
Re: Upgrade to version 2019
Thank you very much for this information and the links!
Have a wonderful day!
Have a wonderful day!
- Mon Mar 01, 2021 4:04 pm
- Forum: General Discussion
- Topic: Upgrade to version 2019
- Replies: 2
- Views: 1116
Upgrade to version 2019
Currently have a stand alone Octane version 4 License.
Want to be able to accesses Octane 2019.
Also can I use Octane 2019 in C4DR23 and C4D19 at the same time?
Can I do this through the License Upgrade page when I sign into my account?
Thank you!
Want to be able to accesses Octane 2019.
Also can I use Octane 2019 in C4DR23 and C4D19 at the same time?
Can I do this through the License Upgrade page when I sign into my account?
Thank you!
- Sat Jan 02, 2021 4:31 pm
- Forum: General Discussion
- Topic: Gradient spill over an edge with a falloff/blend?
- Replies: 2
- Views: 1111
Re: Gradient spill over an edge with a falloff/blend?
Any ideas, or suggestions out there?
- Thu Dec 31, 2020 6:52 pm
- Forum: General Discussion
- Topic: Gradient spill over an edge with a falloff/blend?
- Replies: 2
- Views: 1111
Gradient spill over an edge with a falloff/blend?
Hello,
I'm trying to create a gradient similar to the attachment(where the red circle is).
The gradient continues from the surface into the debossed shape.
Is this possible in Octane?
Thank you in advance.
Octane 4.05-R7
I'm trying to create a gradient similar to the attachment(where the red circle is).
The gradient continues from the surface into the debossed shape.
Is this possible in Octane?
Thank you in advance.
Octane 4.05-R7
- Sat Aug 11, 2018 8:14 pm
- Forum: General Discussion
- Topic: Emission material inside a glass material.
- Replies: 8
- Views: 7961
Re: Emission material inside a glass material.
Thanks bepeg4d!
What I'm trying to achieve is the blurred glow light source effect in the first attachment.
I can kinda achieve it when I increase the roughness of the secular/glass material, but then the reflection in the glass goes away. You can see this in the second attachment.
Octane forum ...
What I'm trying to achieve is the blurred glow light source effect in the first attachment.
I can kinda achieve it when I increase the roughness of the secular/glass material, but then the reflection in the glass goes away. You can see this in the second attachment.
Octane forum ...
- Mon Aug 06, 2018 11:21 pm
- Forum: General Discussion
- Topic: Emission material inside a glass material.
- Replies: 8
- Views: 7961
Re: Emission material inside a glass material.
If anyone else on this forum has any ideas please do share.
Thank you in advance!
Thank you in advance!
- Mon Aug 06, 2018 12:18 pm
- Forum: General Discussion
- Topic: Emission material inside a glass material.
- Replies: 8
- Views: 7961
Re: Emission material inside a glass material.
Hey Jerzer,
I tried out the vertex map tut, it was very informative. Do you know the trick to have the geometry have a glass material with the glowing light material combined?
Thanks again!
I tried out the vertex map tut, it was very informative. Do you know the trick to have the geometry have a glass material with the glowing light material combined?
Thanks again!
- Sun Aug 05, 2018 12:36 pm
- Forum: General Discussion
- Topic: Emission material inside a glass material.
- Replies: 8
- Views: 7961
Re: Emission material inside a glass material.
Hey Jerzer!
Many thanks for the tutorial link.
I think this will get me closer to what I'm trying to achieve.
Thanks again.
Many thanks for the tutorial link.
I think this will get me closer to what I'm trying to achieve.
Thanks again.
- Sat Aug 04, 2018 6:49 pm
- Forum: General Discussion
- Topic: Emission material inside a glass material.
- Replies: 8
- Views: 7961
Emission material inside a glass material.
Hello all,
Was wondering if anyone knew how these materials were created.
I can't figure out how the glass tube material was made. I tried a specular material but cannot recreate the one in the link and image. it also takes a really long time to render when I lower the Rey epsilon, and I thought I ...
Was wondering if anyone knew how these materials were created.
I can't figure out how the glass tube material was made. I tried a specular material but cannot recreate the one in the link and image. it also takes a really long time to render when I lower the Rey epsilon, and I thought I ...
- Wed Jul 04, 2018 8:19 pm
- Forum: General Discussion
- Topic: Wrong Octane version?
- Replies: 8
- Views: 4416
Re: Wrong Octane version?
Yep!
That solved it.
Many thanks!

That solved it.
Many thanks!