Hello,
I'm trying to create a gradient similar to the attachment(where the red circle is).
The gradient continues from the surface into the debossed shape.
Is this possible in Octane?
Thanks bepeg4d! What I'm trying to achieve is the blurred glow light source effect in the first attachment. I can kinda achieve it when I increase the roughness of the secular/glass material, but then the reflection in the glass goes away. You can see this in the second attachment.
Hey Jerzer,
I tried out the vertex map tut, it was very informative. Do you know the trick to have the geometry have a glass material with the glowing light material combined?
Hello all, Was wondering if anyone knew how these materials were created. I can't figure out how the glass tube material was made. I tried a specular material but cannot recreate the one in the link and image. it also takes a really long time to render when I lower the Rey epsilon, and I thought I ...