Thanks for the tip frankmci.
It was indeed, though not the salve daemon but R21 itself.
Search found 22 matches
- Fri Nov 15, 2019 5:02 am
- Forum: Maxon Cinema 4D
- Topic: Problems with Network Render (V4.05R7/C4DR21.026)(SOLVED)
- Replies: 2
- Views: 873
- Thu Nov 14, 2019 10:32 am
- Forum: Maxon Cinema 4D
- Topic: Problems with Network Render (V4.05R7/C4DR21.026)(SOLVED)
- Replies: 2
- Views: 873
Problems with Network Render (V4.05R7/C4DR21.026)(SOLVED)
Hi there,
I'm trying to get network render going with Octane V4.05 R7 and C4D R21.026(RC)
The appropriate daemons are running but, on the master computer, they are not being detected. (see attached image)
Any ideas?
Kind Regards,
I'm trying to get network render going with Octane V4.05 R7 and C4D R21.026(RC)
The appropriate daemons are running but, on the master computer, they are not being detected. (see attached image)
Any ideas?
Kind Regards,
- Wed Mar 27, 2019 5:09 am
- Forum: User requests
- Topic: Tri planar node
- Replies: 2
- Views: 1507
Re: Tri planar node
Understood, it is an oversight on my part!
Many Thanks for pointing it out.
Many Thanks for pointing it out.
- Wed Mar 27, 2019 5:06 am
- Forum: Maxon Cinema 4D
- Topic: Octane 4.02.1 R3 Scatter object display
- Replies: 4
- Views: 1223
Re: Octane 4.02.1 R3 Scatter object display
Hi aoktar,
Apologies! I didn't know it wasn't a part of Octane
Thank you for maintaining it!
I will use it as it is.
Kidn Regards,
Apologies! I didn't know it wasn't a part of Octane
Thank you for maintaining it!
I will use it as it is.
Kidn Regards,
- Wed Mar 27, 2019 4:11 am
- Forum: User requests
- Topic: Tri planar node
- Replies: 2
- Views: 1507
Tri planar node
Hi there,
I'd like to suggest setting the option to use 1 map for all xyz inputs in the nodes.
The tri planar node is primarily used to seamlessly tile textures.
Current PBR workflows include Albedo, Roughness, Metallic, Normal maps, having to link 6 inputs per map works out to grand total of ...
I'd like to suggest setting the option to use 1 map for all xyz inputs in the nodes.
The tri planar node is primarily used to seamlessly tile textures.
Current PBR workflows include Albedo, Roughness, Metallic, Normal maps, having to link 6 inputs per map works out to grand total of ...
- Wed Mar 27, 2019 3:27 am
- Forum: Maxon Cinema 4D
- Topic: Octane 4.02.1 R3 Scatter object display
- Replies: 4
- Views: 1223
Re: Octane 4.02.1 R3 Scatter object display
Hi,
Thank you for the reply bepeg4d. I've tried but no dice.
octanescatter.mp4
Here is a video of my attempts. I can get it to display by disabling and enabling the scatter object, but it sends it all over the viewport and not as distributed in the scatter object.
Thats just in the viewport ...
Thank you for the reply bepeg4d. I've tried but no dice.
octanescatter.mp4
Here is a video of my attempts. I can get it to display by disabling and enabling the scatter object, but it sends it all over the viewport and not as distributed in the scatter object.
Thats just in the viewport ...
- Tue Mar 26, 2019 1:08 am
- Forum: Maxon Cinema 4D
- Topic: c4d octane scatter tunnel
- Replies: 2
- Views: 1054
Re: c4d octane scatter tunnel
YEa reversing the normals will solve it. Mesh> Normals>Reverse
- Tue Mar 26, 2019 12:43 am
- Forum: Maxon Cinema 4D
- Topic: Octane 4.02.1 R3 Scatter object display
- Replies: 4
- Views: 1223
Octane 4.02.1 R3 Scatter object display
Hi there!
Anyone else have issues displaying scatter objects as objects in the viewport?
I'm using scatter to optimize a scene, so I'm scattering about 100 electric poles along a street with the intention to add light fixtures to them with Render instances.
However, those electric poles just ...
Anyone else have issues displaying scatter objects as objects in the viewport?
I'm using scatter to optimize a scene, so I'm scattering about 100 electric poles along a street with the intention to add light fixtures to them with Render instances.
However, those electric poles just ...
- Wed Feb 27, 2019 5:29 am
- Forum: Maxon Cinema 4D
- Topic: Mix displacement Textures?
- Replies: 0
- Views: 583
Mix displacement Textures?
Hello!
Is it possible to mix two tileable displacement maps in a Mix texture node with a Vertexmap + Noise node tree?
Here's what have so far :
Kind Regards!
Is it possible to mix two tileable displacement maps in a Mix texture node with a Vertexmap + Noise node tree?
Here's what have so far :
Kind Regards!
- Wed Oct 24, 2018 5:52 am
- Forum: Maxon Cinema 4D
- Topic: Crash when opening file from R18 in R19
- Replies: 12
- Views: 4911
Re: Crash when opening file from R18 in R19
Hello aoktar,
Thank you for the update!
I've tried the latest 3.08.5-R2 and the scene is no longer crashing.
However, the scatter is not working with distribution meshes without polygons.
Is this now compulsory?
Kind Regards,
Thank you for the update!
I've tried the latest 3.08.5-R2 and the scene is no longer crashing.
However, the scatter is not working with distribution meshes without polygons.
Is this now compulsory?
Kind Regards,